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Melee Skill Levels: A surplus of Awesome

Inspired by a post from +Patrick Halter. OK, so you’ve got a highly competent character. Maybe it’s DF. Maybe it’s Monster Hunters. But with 250-400 points and a smackdown focus, you can bring the hurt with the best of them. Problem is, you’re new to GURPS. Your GM is sitting there looking at you with that…

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Pyramid #3/52: Low-Tech II is out!

The latest issue of Pyramid, #3/52: Low-Tech II, is out. I’ve got an article in it! Called Delayed Gratification, it’s an option for a different way of handling the Feint maneuver in GURPS, treating it as a variant of an actual attack, rather than a Quick Contest of somewhat-nebulous intention. It’s not a long article,…

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Penetration, Blow-through, and overly granular damage

My post on what guns do in GURPS and storytelling got me thinking about false precision in games that rate damage by HP ablation. I’ll pick on GURPS, but DnD/Pathfinder is, in its way, not much different. Ironically, I don’t think people really notice as much in Pathfinder, since the entire point of an attack…