The latest issue of Pyramid, #3/52: Low-Tech II, is out. I’ve got an article in it!
Called Delayed Gratification, it’s an option for a different way of handling the Feint maneuver in GURPS, treating it as a variant of an actual attack, rather than a Quick Contest of somewhat-nebulous intention.
It’s not a long article, or particularly crunchy by the standards of The Deadly Spring or The Last Gasp.
But I think it’s a good add to the list of potential combat options for players. I look forward to hearing what people think about it.
+Sean Punch posted a blurb on the SJG Forums, and I reproduce the capsule of my article here:
GURPS offers many ways to lower your opponents’ defenses: Deceptive Attack, Feint, and so on. But if you want Delayed Gratification, try the Setup Attack. Based on realistic fighting techniques, this new combat option gives you a way to launch an offensive that may cost your opponent his Hit Points and his defenses.