Violent Resolution – Mechanical Advantage
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Violent Resolution – Mechanical Advantage

In the previous segment, Never Tell Me the Odds 1 and Never Tell Me the Odds 2, the basic combat mechanics for five RPG systems were examined with the idea that if you don’t know the rough probabilities of doing what you want, you can’t really evaluate what you can do. Using the power of…

Four ways to kill folks with swords

Image Stolen from Trovare de Spada GURPS Day postponed to later in the week for me. But instead, I give you four interesting articles about how to stab people with swords, courtesy of linkage to Trovare de Spada Dubious Quick Kill – Part One Dubious Quick Kill – Part Two Dubious Quick Kill – Part…

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Armor Piercing on a sliding scale

Thursday is GURPS-Day, and as part of writing a future entry in my Violent Resolution series (it should show up as my fourth content post, I think), I got thinking about armor piercing weapons again when reading about how the Oakeshott Type XVII sword typically had hexagonal cross sections so they could punch through armor…