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Reverse Missiles – the options

This is in response to a quite interesting thread on Reverse Missiles. Like many things that occur at the intersection of magic and technology of any sort, there can be many answers depending on the metaphysics of how it is all supposed to work. Reverse Missiles 101 The key bits are There is one hit…

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Recent GURPS Releases

Yesterday was GURPS-Day, but I was on a plane, so I missed it. Sorry. My own book was the crack in the dam. Since then, we’ve seen a bunch of new GURPS releases, in addition to our monthly dose of Pyramid. So, what’s new? Well, we’ll start with my own work. Technical Grappling cranks up…

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Contemplating GURPS Campaigns

I most often throw down some sort of tidbit or observation on rules and tinkering with them on GURPS-Day, but today, my mind is on campaigns. I’m starting to get the itch to GM one again. Not out of disappointment with the three in which I’m playing, but it’s a good way to ensure familiarity…