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Increasing mobility while using The Last Gasp

Movement in GURPS combat is incredibly generous. Every turn, you may begin from a standing stop, travel in one second (or a part of it) up to your Move, which may be 4-7 yards, and wind up perfectly still and balanced, ready to either not move, continue your pace, turn, accelerate to attack speed, or…

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Melee Academy: Reach basics

Welcome to the August installment of Melee Academy, which as always is a fine way to celebrate the fact that Thursday is GURPS-Day. Today’s topic was inspired by a pretty long forum thread on using reach weapons, and the impact of the Wait maneuver providing what seemed to be a sure-fire way of closing to…