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Melee Academy: Combat Grappling and Wait

Welcome to the second installment of Melee Academy! Grappling seems pretty cool. The benefits for throwing someone to the ground are pretty impressive in GURPS. They have to spend a few turns getting up (unless then can Acrobatic Stand), while prone they’re at -4 on their hit rolls and -3 while defending. While kneeling, which…

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Combat Ebb and Flow, Feint, and Evaluate

I wrote The Last Gasp in order to put lulls and flurries into combat, among other things. I wrote Delayed Gratification because I didn’t really like Feints much, and introduced the Setup Attack as a notional replacement or supplement. But I was thinking about Feints and Waits (next week! Melee Academy is May 9!) partially as a response to…