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Melee Academy: Multiple Attacks

In GURPS, you can pack a lot of action into just a few seconds. But sometimes, you just need even more. While the various attack maneuvers let you strike a blow in the name of science (as an example), sometimes, due to a surfeit of targets or a surplus of awesomeness on your own part,…

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Grip Strength Made Easy (Easier)

Originally in Technical Grappling, Grip ST – how many dice you get to roll when you grab someone – was figured differently. During revision, it was changed, and during playtest, it was altered, folder, spindled, and mutilated. Ultimately, I decided to go with a precise way to combine limbs when grappling. Figure out the contribution…

You spin me right round baby right round
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You spin me right round baby right round

There’s an interesting discussion over on the forums about using the Slip maneuver – a retreat in the forward direction – to maneuver around your foe. +Sean Punch provided some feedback on how this should be treated, and how when looking at a system using discrete one-second turns,  sometimes judgement must be exercised to ensure sanity….