Sunday Review: GURPS Action 3 – Furious Fists
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Sunday Review: GURPS Action 3 – Furious Fists

GURPS Action 3: Furious Fists brings Kung Fu fighting to the Action series, and it’s a little bit frightening, since it packs a lot of rules goodness into 23 content pages with expert timing. Introduction The Action books (Action 1 and Action 2 reviews from prior posts) have a tendency to pack important points into…

Combat plans courtesy of Action 2
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Combat plans courtesy of Action 2

In my review of Action 2, the gift that keeps on giving, I noted that there were several frameworks for thinking through things in a structured way. One was Assess, Analyze, Act, and Avoid. I decided to apply that to the Aeon campaign, and specifically to The Commander, my 1,300-point (or so) super-soldier. What does…

Sunday Review: GURPS Action 2: Exploits
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Sunday Review: GURPS Action 2: Exploits

This is a continuation of my comprehensive review of the Action series. The first volume, Action 1: Heroes, was 35 pages long, and revolved around creating characters, mostly via the vehicle of providing character templates and the means for fleshing them out. But it also fleshed out the concept of Wildcard skills, as well as…