Guns, Guns Sport, and Task Difficulty Modifiers
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Guns, Guns Sport, and Task Difficulty Modifiers

Thursday is GURPSDay, and a conversation on the Forums about modeling on-the-range use of Guns got me thinking about something. I suspect that it will cause a few issues when the rubber meets the road, but I also kind of like the general concepts. Right now, there are three flavors of fighting skills. The Combat version,…

Retreat, Better Defenses, and Evaluate
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Retreat, Better Defenses, and Evaluate

+Peter V. Dell’Orto has an interesting note today about the challenges of the Retreat defensive option when using mapless combat. It’s worth a read. I was intrigued by the option of just always giving people the benefit of increased defenses, the +1 for retreating for a parry/block, or the +3 for Dodge (or parry when using Karate, Judo,…

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Designer’s Notes – On Target (Pyr #3/77)

Am I bound and determined to revisit and rewrite every GURPS rule?  No. But in writing Technical Grappling, I became very taken with effect rolls, in the vein of hit points and control points. The general progression of a hit roll followed by an effect roll is familiar and favored by gamers. Personally, I like…