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Time of Flight in pen-and-paper RPGs

This is a response to a post +Gerardo Tasistro made a bit ago about when time of flight matters in RPGs. He’s positing that it’s not enough to know when in a turn sequence you act, but sometimes it’s key to know when – sometime later – the consequences of your action actually occur. I started to…

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Gaming Ballistic Interview: GURPS Line Editor Sean Punch

A one-hour interview with GURPS Line Editor +Sean Punch. In the interview, we cover GURPS‘ strengths and weaknesses, compare and contrast it a bit to other game systems, muse on the state of the RPG industry, discuss “realism” in games, and much more. At the end, Sean talks a bit about how to write well for…