The rule of 14 for passive abilities
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The rule of 14 for passive abilities

How Observant This came up briefly as I was discussing the Observation skill for my superhero, The Commander. His Observation stacks up SEAL! and Ten-Hut!, and if he’s using a firearm or looking at combat details, Shooter! as well. Because his Perception is 18, this means his overall Observation skill is 29. Yow. A skill…

Worse Better Fantasy Armor
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Worse Better Fantasy Armor

+Mark Langsdorf has an armor design system on his blog that is geared towards Dungeon Fantasy levels of cool. Good armor to match the very high damages that heroes can dish out. Chatting with +Nathan Joy, who has played and GM’d with both Mark and myself in various games, he noted that it would be nice if…

My Danger Sense is Tingling
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My Danger Sense is Tingling

As a GURPS player, I both love and hate Danger Sense. It’s a great “get out of jail free” card to have in your pocket, in that you notionally get warning (or at least a die roll) to see bad things coming. It should make you hard to ambush, hard to sneak up on, and…