Quick and Dirty Guns Combat
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Quick and Dirty Guns Combat

Thursday is GURPSDay, and after thinking about the concept of encouraging more Roll and Shout when doing Quick Contests last week, I ended on a cliffhanger saying that I thought there’d be a good way to adjudicate guns combat a bit faster. Not much about GURPS task resolution at its core is hard. Roll 3d6…

Heretical DnD: More thoughts on the Stress Threshold
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Heretical DnD: More thoughts on the Stress Threshold

When last we left our heroes, they (me) had first given some stream-of-consciousness thoughts on revamping what hits and misses mean, as well as differentiating between Stress and Wounds, and slapping on Damage Resistance or an Armor Value as the typical last-ditch defense when the wounding threshold is exceeded and a weapon actually hits the…

Armor as DR in DnD5 – corrections must be made
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Armor as DR in DnD5 – corrections must be made

In my pondering of heretical D&D concepts from the other day, one of the thoughts that I had was: Wow, rolling vs. a “Defense Target” of 10+DEX Modifier is going to make even very experienced fighters get hit an awful lot. On the other hand, armor subtracts from damage. How does that balance out? Guess…