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Combat Ebb and Flow, Feint, and Evaluate

I wrote The Last Gasp in order to put lulls and flurries into combat, among other things. I wrote Delayed Gratification because I didn’t really like Feints much, and introduced the Setup Attack as a notional replacement or supplement. But I was thinking about Feints and Waits (next week! Melee Academy is May 9!) partially as a response to…

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Shrug It Off

While we were playtesting the Action Point rules for The Last Gasp, we ran through a boxing match. Or rather, one of my playtesters ran through a boxing match. The AP rules worked well, encouraging fighters to take standing 8-counts, lots of recovery actions, and generally making it take longer to fight. All well and…