Old School Grappling in Gothridge Manor #8
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Old School Grappling in Gothridge Manor #8

When I wrote Technical Grappling for GURPS, I had a basic design philosophy: use the same concepts as a striking roll – attack, defense, damage – to inflict a variable amount of effect on your foe. In this case, the effect is control and restraint, rather than injury. +Peter V. Dell’Orto liked the concept enough to…

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Grappling in the OSR

Gothridge Manor 8 Preview L-O-C-K in the OSR! L-O-C-K in the OSR! L-O-C-K in the OSR! Lockin’ in the OSR. (Apologies to John Mellencamp) Look, a preview! A while ago, +Peter V. Dell’Orto and I decided that it should be possible, and more importantly, it would be fun to apply the principles of Technical Grappling to a game…