Grand Unified Beat Theory 2
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Grand Unified Beat Theory 2

A while ago, I took a stab at a Grand Unified Beat theory – basically a system for resolving beats that blends well with a bunch of other work, specifically working from the notion of building on Setup Attacks from Delayed Gratification, which I was poking at pretty hard at the time. OK, but on…

Revisiting ST (Strength) Rolls in GURPS
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Revisiting ST (Strength) Rolls in GURPS

Edit: I do a lot of GURPS writing, but my audience is now broader than it used to be. That’s all to the good, of course. But: ST is Strength in GURPS. HT is Health. DX is Dexterity. HT and DX are 10 at the average, and relate to physical and mental robustness to physical…

Increasing Dodge through skill
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Increasing Dodge through skill

There’s a pretty interesting thread over on the forums where someone was asking a bunch of questions about Martial Arts and Technical Grappling. So +Peter V. Dell’Orto and I are both happy. But one point the author makes is that if you take two fighters, one ridiculously skilled and the other not-so-much, that as awesome as their…