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Pyramid #3/61: Coming to Grips with Realism (Technical Grappling Designer’s Notes)

In Pyramid #3/61: The Way of the Warrior, we see a very, very focused set of articles: six articles plus +Steven Marsh‘s intro and Random Thought Table, contributed by five authors . . . and the lead article was co-authored! That being said, this one was interesting. “How about a theme issue,” said Steven. BAM!…

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Errata released for Technical Grappling (plus commentary about biting)

Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. There were three that made it in: 1. (p. 7) The neck hit location has been formally made part of the head region, rather than belonging to both head and torso. The inclusion…

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Sweeps vs. Takedowns (or Force Posture Change)

In +Christian Blouin‘s campaign they’re using Technical Grappling (which is now over 250 sales!) and this seems to lead to more attempts to do grappling-related things. I consider this a win. One thing that came up during play was Drolf, +Justin Aquino‘s character whom I was driving for the day, was going to run by an orc,…