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Behold! Now introducing the Orc-o-Matic (v1)
This is going to be an evolving project, but I’ve got a simulation-based OrcPower calculator up on Google Drive. Here’s the link to the file: Orc-O-Matic! Inputs You input basic stats in the yellow boxes. Some input notes: STR or DEX: the bonus to hit/damage from your attack attribute Style or Choice: things like the +2…
RAW Grappling and Technical Grappling: Grab Him Better
Finally getting back to the four steps of grappling. In previous posts I talked about grappling from the perspective of someone totally unfamiliar with the concept and application, which was sprung from a SJG Forums thread on the topic. I followed with a note about how to achieve an initial grab using both the Rules…
Pyramid #3/61: Takedown Sequences
In Pyramid #3/61: The Way of the Warrior, we see a very, very focused set of articles: six articles plus +Steven Marsh‘s intro and Random Thought Table, contributed by five authors . . . and the lead article was co-authored! That being said, this one was interesting. “How about a theme issue,” said Steven. BAM!…
Don’t stop here – go read Dungeon Fantastic today
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you. GURPS 101: Avoiding Combat Analysis-Paralysis in GURPS He nicely covers some options (and non-options) to keep things simple. It’s not even a false economy of simple. I’ve heard that while…
Melee Skill Levels: A surplus of Awesome
Inspired by a post from +Patrick Halter. OK, so you’ve got a highly competent character. Maybe it’s DF. Maybe it’s Monster Hunters. But with 250-400 points and a smackdown focus, you can bring the hurt with the best of them. Problem is, you’re new to GURPS. Your GM is sitting there looking at you with that…

Rescaling GURPS HP – some car thoughts
As as was driving in to work, I was thinking about the relationship between ST, HP, and damage. One of the potential solutions people have talked about to bring fisticuff damage, especially swing damage, in line with firearms has been to double HP and DR scores, add a (2) to all pi damage, and call…