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Dragon Heresy subclasses – all 39 at least in 1st draft form
I have now finished all 39 subclasses for Dragon Heresy. Thusly, I will drink wine. Afterwards, I will soldier on and work on the 57,136-word spell list, since every spell in the SRD5.1, plus a few I and my playtesting team have invented, must be scrubbed to be consistent with the new rules concepts. But…

Reloading Press: M309 10x24mm Caseless
The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format. M309/10x24mm Caseless The M309 cartridge is the standard ammunition issues to the Colonial Marines in the mid-22nd century, and achieved widespread issue, if not…

Worse Better Fantasy Armor
+Mark Langsdorf has an armor design system on his blog that is geared towards Dungeon Fantasy levels of cool. Good armor to match the very high damages that heroes can dish out. Chatting with +Nathan Joy, who has played and GM’d with both Mark and myself in various games, he noted that it would be nice if…
GURPS Campaigns: Past, Present, and Wishful Thinking
I was thinking for a moment about campaigns I have run in GURPS. Reaching way back to college to present day (or, really, a few years back, when last I actually ran anything): Dark Conspiracy – I hated hated hated the Dark Conspiracy game system. It just did not work for me. So my very…

Majestic Wilderlands – Otyugh and the Dragon Maze
When last we left our heroes, we’d just played a fey game, and since we weren’t dead or asleep for 1,000 years, we considered ourselves victors. Journeying to the forest, and headed across a ridgeline, we discover 8 orcs (that we can see) trying to lay an ambush for us. They are about 120-140′ from…