Under Construction
FYI, this space will change without warning for a while, until I figure this stuff out. I’ll likely be stealing shamelessly from Dungeon Fantastic, ’cause it’s awesome.
FYI, this space will change without warning for a while, until I figure this stuff out. I’ll likely be stealing shamelessly from Dungeon Fantastic, ’cause it’s awesome.
I hope everyone had a safe and happy New Year, wherever you are. I made good progress on a very stubborn project (actually, several of them, one was not gaming related) yesterday. It’s amazing what staring at a blank piece of paper will do sometimes. Looking forward to this year in gaming. I hope to…
While we were playtesting the Action Point rules for The Last Gasp, we ran through a boxing match. Or rather, one of my playtesters ran through a boxing match. The AP rules worked well, encouraging fighters to take standing 8-counts, lots of recovery actions, and generally making it take longer to fight. All well and…
We pick up immediately after a fireball and a command to cease fighting. They ask which of us in charge, and we muddle. We decide that the paladin has the most moral authority, Keyar the arrow-happy elf is the most decisive, and Carmina tries to keep us from getting killed a lot. They tell us…
Well, well. That GenCon 2-hour demo has turned into a 16,500 word first draft. I got some good feedback during the sessions, and still more afterwards. I think the flow is better, and it’s got a lot more meat to it. What’s left to do? I need to de-Dragon Heresy the SRD monster writeups. That’s…
A quick note, and perhaps a question. Last game three PCs charged into combat (well, snuck into combat) and went head to head at 1st level into the face of 4:1 odds. The results were predictable. One commenter on Twitter noted “they should have run away.” Now, there are two ways to take this. One…
+Peter V. Dell’Orto makes some good comments about the campaign over at Dungeon Fantastic. Some are worth dwelling on in particular. Group Movement The reason I picked six squad members, and in this case it was two NPCs and four PCs, was to give three pairs of two. The team moved either solo or as a…