Alternate injury rules

I’ve set myself the task of writing a few alternate injury/wounding systems for games I play.

I’ve got a good idea for one of them, but I’m struggling with a few things.

The first is that I cannot occupy my usual writing environs. I find it difficult to sit at my desk and write and type, because the blood drains to my injured foot and, well, hurts. Makes it hard to concentrate. I can somewhat avoid this by wearing the Cursed Boot of Confinement, but that still requires propping my leg up on the desk. Distracting.

The second issue is technical, in that I kinda know where I want to start, and where I want to wind up, but connecting those dots in a playable fashion is problematic. It’s the playable that’s the key, of course. I could write a great system that would adjudicate with multiple die rolls and table lookups, all implemented using a computer or spreadsheet. But that’s not my goal, even though it would be really cool.

So, I do a lot of thinking and jotting down stuff in my Notebook of Pretentiousness.

I think I know what I have to do next, actually. Just have to do it.

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