Forthcoming
Upcoming posts!
- Musings on Computer-Aided Gaming, likely thinking about a prospective GURPS Fifth Edition with that in mind.
- More on Dissecting Damage. GURPS uses armor divisors, basic damage, and injury modifiers. Why all three?
Upcoming posts!
Over on the SJG Forums, a thread started up that inspired next Thursday’s Melee Academy topic, a cross-blog event where anyone that wants to take a shot at it writes about their favorite way to tackle a given topic. This particular thread is named “unarmed vs. knife,” and the melee academy was broadened more or…
Over at Bat in the Attic, +Rob Conley thought about using the D&D5 Advantaged/Disadvantaged mechanic in GURPS, or for 3d6 rolls. Basically, roll extra d6s, and pick the lowest three. I’ve written about the D&D mechanic before. More than once. This has the beneficial aspects you’d find in D&D, in that it keeps the die roll in…
TheĀ Delvers to Grow KickstarterĀ produced six fantastic books. A Core book that helps you make Dungeon Fantasy RPG characters in mere minutes, three example books filled with inspiration, some new content, quirks to steal, and advice on playing your archetype, and a fantastic adventure geared to 125-point characters for the Dungeon Fantasy RPG. Delvers brings support…
It’s time for an update on Gaming Ballistic! Dungeon Grappling Great sales in March, thanks to the GM’s Day sale on DTRPG have been followed by lackluster sales in April, with four copies sold (though two print copies, which I love seeing – not because of all the extra money, an extra few dollars per…
+Christian Blouin made an interesting comment on Google+ in response to my Shoot/No-Shoot post. He said: I was toying with the idea of asking players what would be their next action before resolving the current one. Cancelling their decision on the following turn would impose a “Do Nothing”. Maybe a tactics check could allow to avoid…