Forthcoming
Upcoming posts!
- Musings on Computer-Aided Gaming, likely thinking about a prospective GURPS Fifth Edition with that in mind.
- More on Dissecting Damage. GURPS uses armor divisors, basic damage, and injury modifiers. Why all three?
Upcoming posts!
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been 59 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen, and includes for the first time the Ironemblem Gaming blog, which is hosted on Tumblr….
A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see…
I interviewed +Steve Jackson, who of course wrote and published the game system for which I write, GURPS. +Jeffro Johnson said nice things about the interview. Steve and I covered a lot of ground, much of which could have elicited an even larger response than I made during the interview itself. I’m going to excerpt parts of the…
For various reasons this took a bit. Holidays, dead computers, oh my. But the text transcript of my interview with +Hans-Christian Vortisch is now available. It was a fun interview for me to do, and we covered a lot of good ground. If you haven’t seen it, heard it, or watched it: now’s your chance! Firing Squad…
When I wrote Technical Grappling for GURPS, I had a basic design philosophy: use the same concepts as a striking roll – attack, defense, damage – to inflict a variable amount of effect on your foe. In this case, the effect is control and restraint, rather than injury. +Peter V. Dell’Orto liked the concept enough to…