Forthcoming
Upcoming posts!
- Musings on Computer-Aided Gaming, likely thinking about a prospective GURPS Fifth Edition with that in mind.
- More on Dissecting Damage. GURPS uses armor divisors, basic damage, and injury modifiers. Why all three?
Upcoming posts!
This is an issue that could be a lot of fun. Dungeon Fantasy is full of entertaining tropes, some used for amusement, some for simplification, and some for the one true purpose of absolute and total mayhem. Ahem. Sorry. But Alternate Dungeons takes this and attempts to come at you sideways. I strongly suspect, given…
Over the next week while I’m in Malaysia, I will be playing in at least one, if not two gaming sessions at various times. One will be the next-best thing to an actual face-to-face game, using Google Hangouts and TableTop Forge to do video conferencing. The other uses MapTools and is a GURPS Dungeon Fantasy…
Over at The Dragon’s Flagon, the wayfarer penned something about grappling. Naturally, since I’ve had a few things to say about it myself, I was drawn in as the proverbial moth to the flame. He’s writing a “fantasy-heartbreaker” RPG. What is that? I had to look it up, and found this definition over on The…
Two of the backers chose illustrated character sheets for their reward levels. I thought I’d show you guys a Work-in-Progress view of one of them. The backer chose to use the Dragon Heresy character classes and backgrounds, because Dragon Heresy is going to be awesome. He’s a Berserker following the Path of Lausatok, which is…
Figured I’d post the character I wound up making before my second session, tomorrow. I went with “simple.” That being said, given the rolls I got, I think a Monk or Paladin would be a fun second character. Granted, can’t expect the same thing a second time, but those two seem to benefit a lot…
So, let’s get to it. I was thinking in the car a while ago (I’m not sure when; this was an idea that got put in my +5 Journal of Pretentiousness) about my propensity for rules tweaks. Well, if I’m tweaking so much, I must not be satisfied. Clearly (he said sotto voce) I should design…