Forthcoming
Upcoming posts!
- Musings on Computer-Aided Gaming, likely thinking about a prospective GURPS Fifth Edition with that in mind.
- More on Dissecting Damage. GURPS uses armor divisors, basic damage, and injury modifiers. Why all three?
Upcoming posts!
Armor as dice is a good way of simplifying and speeding some aspects of GURPS combat. It makes it pretty easy to determine if an attack penetrates armor – do the damage dice exceed the armor dice? If yes, injury occurs. If not, it doesn’t. Simple and binary. Maybe too much so. In my Alien…
With special guest star +Peter V. Dell’Orto Amazing what you find on your computer. Your work computer no less. This file was dated from 2002. I’m not sure the Quad ST idea will really have legs. Too mathematically intense, perhaps. (Heaveā¦HO!)2 Quadratic Strength for GURPS by Douglas Hampton Cole and Peter V. Dell’Orto There…
Another throwback while I edit 90 minutes of video from my daughter’s musical peformance last weekend and ensure I meet my Violent Resolution commits. Today’s throwback is a series of posts that deal with the impaling damage type. The first is from Jan 2013, basically within a month of starting the blog, where I complain…
In a recent thread on the SJG Forums, forumite Kenneth Latrans notes he does not like that The Deadly Spring used Lifting ST instead of Striking ST for bows, which he describes as a “striking-related action.” I’ll admit I was quite deliberate about putting Lifting ST in place of Striking ST. For real warbows, like…
The Alien Menace game has given me some good insights into some of the slow and fast parts of playing high action tactical combat with GURPS. Fair warning, this is going to be a bit stream of consciousness. Much like life, the importance of telescoping time when you can – the “Cautious Advance/XCOM Movement” style where…