Forthcoming (Part 2)
Upcoming posts include:
- Serve up the fun or don’t serve at all
- Don’t forget to check the weather
- Cabaret Chicks on Ice, the Sequel!
- Realistic, Believable, Gritty, Cinematic
I was at GenCon’s 50th Anniversary this past week, and I had the honor of observing the first of Gaming Ballistic’s Dungeon Grappling demo games, and playing in the second. Here are my thoughts, for those that are considering its use: Summary It’s not as scary as you probably think. Qualification I have 20+ years…
We continue the discussion of the basic stats and derived attributes in GURPS with the final pair: HT and Fatigue Points. Honestly, I’m going to have a hard time with this one, in that I said a lot of what I would otherwise say about HT in my post The Price of Fitness. Go read…
A quick Dragon Heresy update. Things are moving along, and monsters are being written. I’m super-excited about my lizardfolk writeup, and the elementals and giants are pretty fun too. Actually, the undead are kinda awesome. Anyway, having a specific setting to tie monsters into is a great creative aid. In other news, I got some…
Holy crap, the ForgedAnvil Character Generator is amazing. Put in an experience total. Put in your raw die rolls or the “standard array.” Then start choosing, using pre-populated drop-down boxes, all the things that can be chosen. Weapons and armor? It’s in there. Spells? Feats? Languages? Yep.Even handy look-ups for spells and feats. Multi-class support?…
+Mark Langsdorf has a neat new campaign idea, Mecha Against the Giants, he’s working on. Go read it, then come back. Got it? Good. Anyway, as he and +Peter V. Dell’Orto discuss how to account for a giant’s DR, or basically deal with the issue that to something SM+4 (30′ tall), an M16 shouldn’t probably be much threat. That…
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Really looking forward to the last. I struggle with my own demand for realism in my gaming, when most of my gamer friends are not remotely interested.