Worldbuilding: The Kim in the North
I swear that this blog will never digress into any sort of political stuff that doesn’t directly involve gaming. That’s not what it’s for.
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I swear that this blog will never digress into any sort of political stuff that doesn’t directly involve gaming. That’s not what it’s for.
My wife and I played our first game of Ogre ever tonight. This will be a very short play report, because my wife destroyed me so utterly and completely that, oh . . . wait. By the time you finished reading that first sentence, the game was already over. That bad? Pretty close. We set…
Today’s installment of the Firing Squad welcomes +James Introcaso , proprietor of the World Builder blog and all-around fun guy to talk with. We chat about the next edition of Dungeons and Dragons, his world-in-progress called Exploration Age, the edition wars, and other fun topics (like grappling!) having to do with RPGs. We spoke for nearly…
There are five days remaining in the RPGBA Blog Carnival for March 2014! The topic is VTTs, Online Gaming, and (by extension), computer gaming aids. There’s lots to talk about here. My post from earlier this week, where I actually discuss my experiences with Fantasy Grounds, formed after interviewing +Doug Davison , was quite widely read. So:…
Remember what happens next? +Christian Blouin pens at least a GURPS 303 article on using social reactions and influence against PCs. Any time you’re “compelling” the characters to act a certain way, you need to be somewhat cautious, but still, it can be done, and often is an important part of a majorly fun plotline Consternation…
Wow. I have traveled from Minneapolis to Penang, Malaysia many times in the past. This was my first business trip to Thailand. Bangkok is closer than Penang by a bit – maybe two hours, but for whatever reason, this trip hit me harder. Both directions, the trip was pretty tight, and accomplished in three legs….
In a previous article, Violent Resolution looked at the skills used for ranged weaponry. In this column, I look at the weapons themselves. Similar to differentiation found in hand-to-hand weapons, differentiation in ranged weapons, including the titular guns, provide a way of showing strengths and weaknesses, and providing different dramatic opportunities, within games. Most games (but…
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You just give me a holler when you get ready to run your Fantasy Expendables campaign. I'll rearrange schedules to play that game.
Oh yes! I enjoy a GURPS black ops game. Or fantasy. Me=making time for that.
It might be interesting to borrow even more from the real situation: the sorcerer-king doesn't actually care about the outside world, and is rattling sabres in order to impress and gain the loyalty of his generals rather than through any real expectation of territorial gain…