Gearing Up: Finally Starting a Campaign
It’s been a long time coming, but I feel like things are steady enough that I can apply myself properly to a campaign.
It’ll be modern, probably monster-hunter-ish. It will start with templates and characters from Action 1, Action 3, or Monster Hunters 4: Sidekicks. I’m not going to be slavish about that, though.
It will be modern, TL8. For now. Mwa ha ha.
Characters
- All characters have to show that they’ve kept their head in a crisis in the past. This need not be “I was in the military,” but it could be.
- All characters must either belong or have belonged to an organization that sends you to potentially dangerous places around the globe. Oil exploration, private security company, military all might qualify
- The first 4-6 adventures will be somewhat introductory, giving the team a chance to gel as a team, while also killing monsters. It will set up the future plotline.
- The first adventures, then, may well have some finagling and social stuff – and see below for campaign options.
- The characters shall be mundane. No sorcerers, psions, robots, or werewolves.
Notes on the notes
- The Last Gasp – long term fatigue and action points
- Technical Grappling – in one form or another is almost guaranteed
- Dodge This! – I wrote it do deal with oddities involving guns and beams
- Delayed Gratification – might not matter in a game mostly involving projectile weapons, but ditching Feint might be a good thing
- The Deadly Spring – I rather suspect no one will be carrying a bow or crossbow. Might be wrong.
- Rescaling Melee Damage – maybe, maybe not. If you dare to get up in a monster’s face, doing more damage than a .45 ACP is your reward
- A couple articles I can’t talk about yet – sorry. FNORD.
- Armor as Dice – almost certainly, but can be talked out of it
- Tactical Shooting – lots of stuff from here, though most of that is gear rather than rules; some rules, though, like requiring AoA(Determined) for sighted shooting and aimed fire. MoA rule. Maybe even bullet travel, but maybe not.
- Partial wound channel modifiers – this will depend on whether the VTT we use can handle it. If I can say Injury is 3d+2 x 1.2 and just drop fractions, then this is attractive. If we have to do the math ourselves, it’s not.
It’s been a long time since I’ve GMed anything, so this will be a re-learning experience for me. It will also be the first time I’ve sat in the GM’s seat as a driver of the VTT technology I’ll be leveraging to run the game, so the first sessions will likely be shorter in included content due to my own issues with the medium.
I'm especially glad you went over your proposed house rules. Between a hundred supplements, Pyramid articles, PKs really great list of rules modifications and my own take on things, I'm always afraid of scaring away potential players who "just wanted to play GURPS."
And the house rules are sill in flux. The list above are the ones I'm currently pondering, with my thoughts, but there may be stuff people don't want to deal with, or that they insist on doing.
Any house rules at all are okay with me, as long as someone else is figuring out my MOA and the fractional wound channel damage results. 😉
No worries, a lot of that stuff will be on the equipment lists, figured one time in play. MoA, for example, is 22+2*Acc. Fractional wound channel would be based on a number that would be edited into the equipment list. 5d pi might thus be 5d {1.2}, but that might well be voted down as "please don't do that."
Is this game open Douglas? If the table is not full and the night is right I wouldn't mind sitting in.
Oh, I expect Doug'll have his pick of the litter, if any open slots are available after his regular cadre decides yea or nay. 🙂
I really wish Steve Jackson Games would have decided differently about what was allowed to be shared for virtual table-tops. So much of this stuff could be easily handled in the background by the more powerful VTTs (Maptool and Fantasy Ground for example).
Of course you can write your own for your own game, but not everyone has the ability or the time to do it.
I don't seem to have your rescaled melee damage anywhere. Where (if anywhere) have you published it? I'd be very interested in that.
http://gamingballistic.blogspot.com/2012/12/grand-unified-smackdown-theory-part-1.html
Thank you! Lots to think about there.
I'm interested- both as someone who'd be willing to play and as somebody who'd be willing to provide input on plot if things do go down the Night Black Agents route.