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Pyramid #3/57 – The Nock Volley Gun
This is an article-by-article review of Pyramid #3/57: Gunplay. While I don’t usually do this, the subject matter of this issue is just what this blog ordered, and even if one of my own articles is in it, I really think every article, and nearly every word, of this issue is worth reading. So, a…
Melee Academy: Disarms comments by Railstar
Over on the SJG Forums, user Railstar replied to a thread announcing last Thursday’s topic. It’s a valuable contribution to the discussion, so I reproduce it here: Disarms and Reach For GURPS at least, the Reach on Disarms is one reason to use it – because you can disarm someone from the combined Reach of…
Pyramid #3/57: Gunplay
I’ve got another article in this month’s Pyramid magazine. Called “Dodge This,” it was the result of a long series of discussions between me and +Peter V. Dell’Orto about dodging firearms and bullets. It was somewhat a reaction to my experiences which led me to write The Occasional Silliness of Dodging Lasers, and the follow-up on “Lesser…
Firing Squad: Tech Talk
Happy New Year, and happy GURPS-Day. I was asked recently how I do my interviews. I answered this a while back from a logistics point of view, but I was asked a bit about the tech and tools, since the interviews go fairly well and people were curious. First, check out the logistics part. There’s…
Majestic Wilderlands – Military Intervention
We see action coming out of the manor as we start out. Ten spearmen, a couple of men-at-arms, and a few carts and wagons. We decide to anticipate them heading to Lervin, so we can set an ambush at the bridge (B) from Lervin to Phandalin – the route with the best road. We guess…

Other People’s Posts – Crit Hit Range based on Armor worn (D&D)
Castles and Chimeras is an OSR Blog I stumbled across when it went live with a simple but great concept idea: Critical Hit Range is based on the armor worn by the defender. In short, I love it. I might tweak a bit, because some monsters may have good armor class but wear no armor…