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Pyramid #3/52: Low-Tech II is out!
The latest issue of Pyramid, #3/52: Low-Tech II, is out. I’ve got an article in it! Called Delayed Gratification, it’s an option for a different way of handling the Feint maneuver in GURPS, treating it as a variant of an actual attack, rather than a Quick Contest of somewhat-nebulous intention. It’s not a long article,…
Ballistic’s Spreadsheet – July 2013
People on the SJG Forums still reference the work I did a while ago on bullet statistics conversion from real-world data. The fact is, the equations for weapon penetration did not change form 3e to 4e, and where there are some real issues with scaling weapons, the derivation of penetration is the same, and (more…
Keeping it fun: periodic action other than fighting
+Jake Bernstein sent me this note via my Google profile, and it seemed like a good topic by itself: Just had a random thought about this topic. I’m pondering a Banestorm game, and I am thinking of how to resolve the very “in-play” specific problem of archers and mages needing lots of time to get off…
Gasping Simplified
Over on the forums, a poster asked another about a comment made that the writer used a simplified version of both Technical Grappling and The Last Gasp. The first poster noted that TLG was “complicated,” and asked for what simple rules were in place. While I think I might take exception to the complicated thing,…
Travel in Gaming (Part 2)
One of the oft-discussed and frequently derided rules of thumb is the GURPS rule for travel: Move x 10 miles per day.Now, that CAN be done, but it’s rather unlikely. But . . . if you take the slowest party Member’s Move, and roll (roughly) half-again that many dice, that accomplishes the same thing.So a…

Apropos of Nothing: Heaviest bow draw yet
Oh, sure. Lots of people draw heavier bows. But this one is the heaviest I’ve been able to even attempt – mostly due to lack of opportunity. It’s an 85-lb handmade longbow. Well, not that long. The form makes a big difference. If you hold the bow out and simply pull, it’s a lot harder than…