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Throwback: I still don’t like impaling
Another throwback while I edit 90 minutes of video from my daughter’s musical peformance last weekend and ensure I meet my Violent Resolution commits. Today’s throwback is a series of posts that deal with the impaling damage type. The first is from Jan 2013, basically within a month of starting the blog, where I complain…
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Observations on Guns Combat in GURPS
The Alien Menace game has given me some good insights into some of the slow and fast parts of playing high action tactical combat with GURPS. Fair warning, this is going to be a bit stream of consciousness. Much like life, the importance of telescoping time when you can – the “Cautious Advance/XCOM Movement” style where…
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Go ahead and roll vs. ST
If you’ve read this blog, you’ll see that I’m not a huge fan of ST rolls. I prefer using comparative ST (or even Basic Lift) to calculate a modifier, and then rolling against . . . something . . . with that modifier applied. In fact, that’s what Control Points (from Technical Grappling) basically are:…
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Why write a non-post?
OK, the previous post was a bit of a let-down, right? A perfectly good rant was set up, but it’s not actually a good rant, because, hey, the GURPS rules handle this just fine as-is more or less, from point values from 75 through about 300 (probably less if I stripped all the non-combat stuff…
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Sunday Review: GURPS After the End 1 – Wastelanders
We have a new series in town, and an old one. After being held up in release limbo for an awfully long time, the post-apocalyptic GURPS After the End 1 – Wastelanders has clawed its way through broken terrain, starvation, radiation, and mutant dinosaurs to snap at our heels. This will be a very comprehensive…
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New DF Game: Swashbuckling through the Darkwoods campaign
Yesterday we played the first session in +Colin Ritter‘s new GURPS Dungeon Fantasy campaign, which he calls Darkwoods. I decided to play another hand-to-hand combatant, this time a Swashbucker. But rather than a straight-up Swashy, I wanted to try my hand at a pirate. Thanks to +Sean Punch‘s take on the pirate theme from Pyramid #3/64: Pirates…
