Apropos of Nothing: How I feel about DST
I know this is random, and I owe you the final two reviews on the last Pyramid issue (sorry to +Christopher R. Rice and +Steven Marsh ). But this is too good to pass up
I know this is random, and I owe you the final two reviews on the last Pyramid issue (sorry to +Christopher R. Rice and +Steven Marsh ). But this is too good to pass up
+Peter V. Dell’Orto runs a pretty awesome “pickup” Dungeon Fantasy megadungeon campaign, called Felltower. His most recent play report was epic on several levels, not the least of which was, “hey, Dragon!” More broadly, though, the session was interesting from other perspectives than was was clearly the fun that was had. What did I notice? Research…
With all the excitement about he DF Boxed Set, and even with my interview, there’s a lot of information +Sean Punch has put out there in the DF threat of the SJG Forums. I’ve collected it here into one post. Hopefully it’ll help someone. What is the DF Boxed Set What This Is: A standalone roleplaying game,…
In my article from the Violent Resolution series dealing with movement, I noted that in D&D, the standard 30′ move (or even the 60′ dash) is, all things considered, quite slow. It represents six seconds of movement, so is either 5′ per second, or 10′. That’s 3.4 and 6.8mph, respectively. Or a decent walk and…
This is the fourth issue that is devoted to Dungeon Fantasy. No surprise – it’s the most popular sub-line, having spawned at least 16 or 17 books, and of course, since it occupies the same turf as the most popular game today (D&D in all its flavors, be it D&D5, Pathfinder, or the various OSR…
If one is to discuss combat in RPGs, one might as well start with the medieval fantasy genre that still dominates the industry. For many games, hand-to-hand (or hand-to-tentacle, hand-to-claw, hand-to-mouth . . . ) combat is a central point of the game, hearkening back to the origin of fantasy RPGs in wargaming. This Violent…
We picked up where we left off, and the amulet that controlled some sort of transport device. We reviewed prior locations and interesting phenomena, so as to figure where to go next. We decide to head West, and we see doors which are shiny, iron, dwarven-made doors. They don’t appear to be locked in any…
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That's actually really good…I'd watch that. Also, as someone with insomnia I feel that way all the time…"What time is it?!"
I agree. While the title of this article is a contemptible lie (that would be slavery, I think), the actual article is an excellent overview of why the thing is not only ridiculous, but actually harmful.