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Dragon Heresy Arcane Tradition: School of Doors
A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…
Gaming Ballistic Interview: GURPS Line Editor Sean Punch
A one-hour interview with GURPS Line Editor +Sean Punch. In the interview, we cover GURPS‘ strengths and weaknesses, compare and contrast it a bit to other game systems, muse on the state of the RPG industry, discuss “realism” in games, and much more. At the end, Sean talks a bit about how to write well for…

DnD5e 6th Level Beatdown – Tactics and Tables 1
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Apropos of Nothing: Catching Fire
I’m not going to spend a lot of time on this one. Not only did I like The Hunger Games: Catching Fire better than the first Hunger Games movie, but I think I liked it better than the book from which it was derived. It hit all the high points, and less time was spent…

Heretical Progress – Clerical Domains and other stuff
I’ve been doing a lot of writing this past week. The Heretical RPG is up to just over 155,000 words. That doesn’t include monsters (that’s 60,000 words and will be ruthlessly hacked) or my setting (that’s only 2,000 words and needs to get ruthlessly expanded). What have I done? I finished the backgrounds. I’ve got…
More notes on Alien Menace session 2
+Peter V. Dell’Orto makes some good comments about the campaign over at Dungeon Fantastic. Some are worth dwelling on in particular. Group Movement The reason I picked six squad members, and in this case it was two NPCs and four PCs, was to give three pairs of two. The team moved either solo or as a…
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Next time you want to stab me in the back, have the guts to do it to my face.
If someone tries to kill you, you try to kill them right back
At least you are aiming.