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GURPS Ballistics – The 1/2D Range
One of the features of Third Edition (and sorry, I never played Man to Man, The Fantasy Trip, or GURPS First or Second editions; my first experience was with Third Edition, maybe even 3ed Revised) that was retained as-is into Fourth Edition is that of the half-damage range, commonly abbreviated 1/2D. In third edition, after…
Guest Post: Author/historian Shawn Fisher comments on rules-lawyering
Shawn Fisher, co-author of GURPS High-Tech and GURPS WW2: Hand of Steel (among other published works) posted a comment to the thread on rules-lawyering that somehow bounced from Blogger. He contacted me offline with the comment, which was fairly extensive – too extensive to be buried in the comments! So here’s more fuel on the…

September: A GREAT Month for the Dungeon Fantasy RPG
In case you missed it, you might miss it. SJG Kickstarter: Dungeon Fantasy Magic Items 2 This is a verbatim copy/paste of the Daily Illuminator Announcement. Please note that when Phil says “it won’t be open long), he means it: it runs next week only, from Monday Sept 2 through Friday Sept 6. Don’t expect to pop in on the…
Dyvers taps Gaming Ballisitc over on ENWorld!
+Charles Akins gave Gaming Ballistic a nod as one of the “Ten RPG Blogs Everyone Should Be Reading.“ His entry for GB reads: 4. Gaming Ballistic by Douglas Cole Before I started reading Douglas Cole I avoided GURPS like the plague. I labored for years under false beliefs about the game and foolishly ignored a robust system that…
Pathfinder Actual Play: Skull and Shackles
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Next time you want to stab me in the back, have the guts to do it to my face.
If someone tries to kill you, you try to kill them right back
At least you are aiming.