Gigaventure Actual Play special edition podcast – with Gaming Ballistic
I was invited by +Alicia Sofie Davis and joined by +Christopher Sniezak over on Gigaventure’s end of year podcast to chat about The Year of Our Blog 2014.
I was invited by +Alicia Sofie Davis and joined by +Christopher Sniezak over on Gigaventure’s end of year podcast to chat about The Year of Our Blog 2014.
Been a decent weekend for writing. I’m finally putting three articles to bed that I’ve had in the hopper for a very, very long time. They’re all weaponry related, hand weaponry at that. One is related to weapon breakage, another on fixing and making weapons, and the last is on tweaking around with armor divisors…
I got some fast and valuable comments yesterday on the post on initiative and the OODA loop that I want to tackle in the harsh light of day, so to speak As always, the commenter’s thoughts are indented, purple, and italicized. Also note that alternate initiative concepts have been done before. +Christopher R. Rice did one on…
I blame my kid. As someone who used to do gold evaporation for my PhD thesis, I was always shocked at just how heavy it it. We always talk about uranium and tungsten as being dense, and they are. They’re also hard, high-melting refractory materials, so they do occupy a unique place in the hearts…
Thursday is GURPSDay, being posted from Bangkok, Thailand, and below you can find most of the blog activity from the last seven days. We had a few script problems that I’d really hoped had been worked out, but I was pushing my luck and testing my wife’s patience as it was having her remote-run the…
The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…
A comment that was recently made struck an idea in my head, and that was that what makes characters different is what makes the game fun. The differences in their capabilities. That struck me funny, and it took me a moment to realize why. GURPS allows two different characters that have completely identical capabilities to play…