Gigaventure Actual Play special edition podcast – with Gaming Ballistic
I was invited by +Alicia Sofie Davis and joined by +Christopher Sniezak over on Gigaventure’s end of year podcast to chat about The Year of Our Blog 2014.
I was invited by +Alicia Sofie Davis and joined by +Christopher Sniezak over on Gigaventure’s end of year podcast to chat about The Year of Our Blog 2014.
Yesterday’s post on Armor as Dice generated more commentary than any content-related post I’ve had in a while. So booyah, that’s good. Lively discussion and all that. However, +Jason Packer asked a question that echoed (and contrasted with) another poster’s comment about ensuring that you just subtract armor from damage and, if this is greater than zero,…
Thursday is GURPSDay, and much like Christmas time, I was gifted with the transcript that someone did of the conversation between Hunter Shelburne and +Rev. Pee Kitty (PK Levine, Jason Levine) regarding the GURPS worked-example series After the End. For an absolutely shameless set of plugs, if you want some comprehensive reviews of each volume,…
Yesterday during the latest Castle of Horrors GURPS session I got to experience, first-hand, the exact situation that makes some people run screaming from GURPS – or any game in which your turn is broken down into a very small segment in time. Almost certainly, +Mark Langsdorf of No School Grognard will throw up a session summary….
I had a riotously good time making the audio clip for my first Alien Menace session What audio clip, you ask? You didn’t listen the first time? You missed out on Pyramid Magazine editor +Steven Marsh‘s inspired performance? +Antoni Ten Monrós totally owning the role of the Captain? And +Gerardo Tasistro and me as Jones the Tech and Yi, the videographer,…
After all of the pro/con discussion – most of it remarkably civil, thanks – I stumbled upon a fun (if strongly tilting towards the negative) counterpoint that ups the ante on the topic of GURPS‘ relative complexity: How to GURPS and why it sucks anyway, by Mu. The “TLDR” section contains a lot of goodness…
OK, given my choices below I think I have a fun character to play. However, given these four constraints: Your basic die rolls are 12, 15, 13, 13, 15, and 14. Nothing to complain about here. The character should be a weapon specialist of some sort – not necessarily fighter only, but a fighty-type. He’s…