Gigaventure Actual Play special edition podcast – with Gaming Ballistic
I was invited by +Alicia Sofie Davis and joined by +Christopher Sniezak over on Gigaventure’s end of year podcast to chat about The Year of Our Blog 2014.
I was invited by +Alicia Sofie Davis and joined by +Christopher Sniezak over on Gigaventure’s end of year podcast to chat about The Year of Our Blog 2014.
Here’s the next mundane character in the line, this time the Rogue. The rogue’s signature ability in combat, available to all rogues, is the sneak attack. Balanced against that is that the rogue will only get one attack in combat, ever (without multiclassing). The rogue is fundamentally a skills expert, however. With many allowed skills…
One last post, this one courtesy of a request by Emily Smirle over on the SJG Forums, where a fairly civil discussion of the new edition is taking place. States of Relative Advantage Something that’s very clear in the rules, is that if you find yourself in a situation with both advantage and disadvantage, they…
Had a brief interchange (not hostile) with another gamer in a different forum. The question was on Will rolls in gaming, and I noted that in The Last Gasp, I call for a will roll if you’re wanting to do something that drains a (now much more debilitating) Fatigue Point. To quote pieces of the…
+Peter V. Dell’Orto made a very on-point comment about my post Go ahead and roll vs. ST. Worth responding to in detail, so I did. His words are in blue-italics, mine in indented black. I understand the impulse here, and I respect the work you’ve done, but: – it’s got to be simple. – it’s got…
This is the fourth issue that is devoted to Dungeon Fantasy. No surprise – it’s the most popular sub-line, having spawned at least 16 or 17 books, and of course, since it occupies the same turf as the most popular game today (D&D in all its flavors, be it D&D5, Pathfinder, or the various OSR…
GURPS is getting a much-needed shot in the arm thanks to the Dungeon Fantasy Kickstarter. It has met and exceeded its funding goals, and the SJG team have made it so that any purchases of GURPS products on Warehouse 23 also count for “how well did the KS do” when it comes to stretch goals….