GURPS Campaigns: Past, Present, and Wishful Thinking
I was thinking for a moment about campaigns I have run in GURPS.
I was thinking for a moment about campaigns I have run in GURPS.
Very interesting Twitter thingy. Munchkin Apocalypse: Judge Dredd is going to be a thing. The money quote from +Phil Reed in the the tweet above is: philipjreed @philipjreed Aug 21 @PseudoFenton @2000AD @SJGames Now you have me wondering if there would be enough demand to make GURPS Judge Dredd worth considering . GURPS doesn’t get too much licencing love…
You may feel disappointed if you come to Mission X hoping for a generic “anything goes” toolkit. GURPS Third and Fourth Editions offer that, but they had my lifetime to get there. Players who want a complete, self-contained game—create an operator, grab their gear, and kick in doors with their squad—can get to the table in under an hour. This is exactly what the Introduction promises—and exactly what the rest of the core book delivers.
Last night, despite the fact that I had a headache that was grinding on me like a dentist’s drill, I played in our weekly GURPS Ceteri Campaign. Ceteri is effectively a monster-hunting campaign, with a fun cosmology lovingly crafted by Christopher R. Rice, our GM. We’ve just returned to this world after a few jumps…
Well, well, well. We come to the end of the classes in the PHB, having arrived at the Wizard. This one is going to be the most “yeah, but . . . ” of the classes, I think. The Wizard is all about the spell list, and having the largest list, and most susceptible to the GM…
John Hanna plays Dark Lord’s Doom, by David Pulver, as a GM’d adventure instead of as a solo at GaryCon 2022. This isn’t the first time it’s been done as a convention adventure, and for low-prep, high-reward fun this one and Dragon Hunt! both play well as GM’d adventures. Dragon Hunt! in particular was brutal…
Gaming Ballistic started as a blog in late 2012, and then became a company in its own right in October 2016, as the company formally launched its first product, Dungeon Grappling. This year, 2018, marks the second full year of the company’s operation. It still has but one person doing all of the administrative work:…
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I'm really interested in your notes on porting the Deed of Paksenarrion religious background. Did it include the later books or just the original trilogy? I personally would LOVE to have a companion book on the setting, or even a roleplaying sourcebook for it (that is, a setting companion book+roleplaying stats)
(FYI, there is a prequel duology detailing Gird's life, and a sequel trilogy, set just after the events in the original trilogy. I favor the sequel trilogy, but the prequel duology is quite decent. Both add a lot of information on magic in the setting, specially on the old magery.)
Huh. Posted a reply and Google ate it.
Short version: I'm sure I don't have those notes anymore. I mainly stole Gird, the Marshals and the organization structure. The other gods and knightly orders were really good too, though.
I've read all the Paks stories (eight of 'em?) and they were good but uneven.
Yeah, 8 of them. You're right that the quality is uneven, but the world is really compelling.
Too bad you lost your notes… Then again, for me, the neat thing was not just the girdish followers, but how the different orders and "saints" (because Falk, Gird, etc are more like saints than gods) interplay.
Also, on google eating the post, are you sure you filled the abominable captchas properly? I've lost a few posts because it seems that I had a character wrong or something, didn't realize it, and simply closed the tab…
If we could reasonably telecommute you in, you'd be welcome in my game. I just can't figure out how we'd do it.
Spare laptop, wide-angle webcam, and Google Hangouts or Skype, baby!
I had forgotten the Black Ops game. All I remember now was an alien crash site, where we had to run underground to fight some aliens. Thanks. Any chance of my old character sheet lying around?