GURPS Campaigns: Past, Present, and Wishful Thinking
I was thinking for a moment about campaigns I have run in GURPS.
I was thinking for a moment about campaigns I have run in GURPS.
Had an interesting question from +Mark Langsdorf about a situation that arose in his Mecha Against the Giants campaign. A SM+2 mecha (6 tons, ST85, Basic Lift 0.72 tons) wanted to curb-stomp a downed giant leader. That leader is SM+4, weighs 12 tons, and is ST160. He’s also got Wrestling at DX+4, which is a +3 bonus per…
The “B-scale,” taken from the notion of “Basic Damage Potential,” is logarithmic by design – and that design comes straight from the GURPS core you already know. It is in many ways the core alteration to help make the disparate length and power scales in modern action games uniformly tractable at the table. Let’s look…
Thursday is GURPSDay, and we’re going to get right to it! GURPSDay is currently pulling from 104 blogs on the roster. This GURPSDay quarterly summary reaches back for the last three months to pull what can be pulled from each blog on the list. As such . . . it’ll be long. GURPSDay is in…
Why the Dungeon Fantasy RPG? So, in another forum, I was challenged: “Sell me on Dungeon Fantasy.” OK. I will: All the flexibility, tactical combat glory, deadliness, and specificity that GURPS is known for, with the additional benefit that the line editor went through and removed all the stuff you DON’T need. GURPS is a…
Call me special. Perhaps because of my Pathfinder read-through, perhaps because I’m just easy, I received a request from +Frank Coleman to review his new RPG, called WEST. The PDF is a scant few pages long, so I figured I’d dive right in. As I told Mr. Coleman, I can’t promise to like it, but I can…
+Aaron McLin made a comment on my previous post noting that if you actually have (say) a plane of elemental evil, where evil is a real, tangible thing, then working through the “they don’t think it’s evil” thing doesn’t work. From the comment feed on G+ Tabletop RPGs: That, I think, depends on how you want…
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I'm really interested in your notes on porting the Deed of Paksenarrion religious background. Did it include the later books or just the original trilogy? I personally would LOVE to have a companion book on the setting, or even a roleplaying sourcebook for it (that is, a setting companion book+roleplaying stats)
(FYI, there is a prequel duology detailing Gird's life, and a sequel trilogy, set just after the events in the original trilogy. I favor the sequel trilogy, but the prequel duology is quite decent. Both add a lot of information on magic in the setting, specially on the old magery.)
Huh. Posted a reply and Google ate it.
Short version: I'm sure I don't have those notes anymore. I mainly stole Gird, the Marshals and the organization structure. The other gods and knightly orders were really good too, though.
I've read all the Paks stories (eight of 'em?) and they were good but uneven.
Yeah, 8 of them. You're right that the quality is uneven, but the world is really compelling.
Too bad you lost your notes… Then again, for me, the neat thing was not just the girdish followers, but how the different orders and "saints" (because Falk, Gird, etc are more like saints than gods) interplay.
Also, on google eating the post, are you sure you filled the abominable captchas properly? I've lost a few posts because it seems that I had a character wrong or something, didn't realize it, and simply closed the tab…
If we could reasonably telecommute you in, you'd be welcome in my game. I just can't figure out how we'd do it.
Spare laptop, wide-angle webcam, and Google Hangouts or Skype, baby!
I had forgotten the Black Ops game. All I remember now was an alien crash site, where we had to run underground to fight some aliens. Thanks. Any chance of my old character sheet lying around?