GURPS Campaigns: Past, Present, and Wishful Thinking
I was thinking for a moment about campaigns I have run in GURPS.
I was thinking for a moment about campaigns I have run in GURPS.
We just pillaged the $20,000 stretch goal for 128 pages. This makes me happy. Not the least reason for which is the unfinished draft lays out at 115 pages on a 112-page budget. So . . . I don’t have to cut anything. Thank you all for making this my strongest Kickstarter ever. As both Dungeon…
Over on the SJG forums, there’s been a short dialog about a particular grappling move shown in a Marine Corps instruction manual. While I could (and have) opined on what I think that the move is, I wanted to make two points. First, GURPS provides something like five different ways to take someone down with…
I was a guest this evening with Matt Finch, talking about my Top 5 DM Tips. I had a rough week, so I had little time to prepare. That made it pretty easy, in a way: the only thing I could think of was the most important stuff. I took a few notes, and I…
The Raid: Redemption, a Technical Grappling Analysis SJG Forums user EskrimadorNC and I have been usefully and productively chatting about grappling in this thread on Arm Locks using the TG rules. He’s a big fan of the movie The Raid: Redemption and is currently doing for this fight what I did for Natasha Romanov…
+Fred Brackin shoots and scores, I think, in this comment in a very, very, very, uselessly very long thread over on the SJG Forums: The core problem outside comparative expense of Allies who could the same thing and more is the comparative expense of just buying the Skill yourself. Buying that Contact with History-15 with Usually…
As I continue to work towards the closure of various Kickstarters, I thought I’d take a moment to work down the list of what GB currently offers, and its status. I’ll do this in the order they were published for active products, and then talk about a few things I’m retiring or deprecating. One quick…
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I'm really interested in your notes on porting the Deed of Paksenarrion religious background. Did it include the later books or just the original trilogy? I personally would LOVE to have a companion book on the setting, or even a roleplaying sourcebook for it (that is, a setting companion book+roleplaying stats)
(FYI, there is a prequel duology detailing Gird's life, and a sequel trilogy, set just after the events in the original trilogy. I favor the sequel trilogy, but the prequel duology is quite decent. Both add a lot of information on magic in the setting, specially on the old magery.)
Huh. Posted a reply and Google ate it.
Short version: I'm sure I don't have those notes anymore. I mainly stole Gird, the Marshals and the organization structure. The other gods and knightly orders were really good too, though.
I've read all the Paks stories (eight of 'em?) and they were good but uneven.
Yeah, 8 of them. You're right that the quality is uneven, but the world is really compelling.
Too bad you lost your notes… Then again, for me, the neat thing was not just the girdish followers, but how the different orders and "saints" (because Falk, Gird, etc are more like saints than gods) interplay.
Also, on google eating the post, are you sure you filled the abominable captchas properly? I've lost a few posts because it seems that I had a character wrong or something, didn't realize it, and simply closed the tab…
If we could reasonably telecommute you in, you'd be welcome in my game. I just can't figure out how we'd do it.
Spare laptop, wide-angle webcam, and Google Hangouts or Skype, baby!
I had forgotten the Black Ops game. All I remember now was an alien crash site, where we had to run underground to fight some aliens. Thanks. Any chance of my old character sheet lying around?