GURPS Action: Series Review index
This post contains links to the entire GURPS Action series, reviewed in detail.
This post contains links to the entire GURPS Action series, reviewed in detail.
GURPSDay is currently pulling from 103 blogs on the roster. We picked up a new one today: The Lair of the Chaotic GM. It’s first on the list, so go check it out. We’re closing in on 400% for the Hall of Judgment Kickstarter. The list of “what’s in it” gets more and more interesting,…
When last we left our heroes, we had mostly cleared the “first level” of an underground temple, we think. We pulled a bunch of loot out, including 26 lbs of arrows for our scout. We had a long taxi, so to speak, as we fixed characters and caught up, so we got going about an…
A lot of the recent article Dodge This was focused on Perception rolls, specifically and most often, Vision rolls. In GURPS, if the thing you’re looking at is “in plain sight,” then you get a +10 bonus to Vision to see it. Not in plain sight? That’s a big bonus . . . sort of. +10 is…
Today we did something quite different, and Christopher let me know (I think he let everyone know) ahead of time. The game would involve everyone acting like one of the characters was dreaming about the entire superhero thing, just like that episode of Buffy. That, by the way, very nearly ruined BtVS for me. It…
Once again, over on the forums there’s a thread. In this case, someone created a repeating crossbow that is re-loaded using a pump-action similar to a shotgun. The design on the thread was a fairly standard design, nothing quite as elaborate as the image to the right. So, what would I make of such a beast?…
We start off east of the bridge entering the city, and observe from a half-mile away that there’s a knight and three yeoman interrogating those who wish to cross. Based on our familiarity with this area, we know there’s a manor nearby – actually, lots of them. This is thanks to a poor set of…
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