Dungeon Grappling: Deal of the Day 9/24
Dungeon grappling is going to be 70% off tomorrow for the drive-thru RPG deal of the day. If you’ve been on the fence, tomorrow is going to be a great day to pick up the pdf version of that title.
Short post tonight, because I’m in the middle of actually writing a bit on the article on injury and healing, and I don’t want to throw off the Emporer’s groove. There’s a pretty fun thread over on the SJG Forums about how to account for the velocity of dodging a bullet – really, why is…
People on the SJG Forums still reference the work I did a while ago on bullet statistics conversion from real-world data. The fact is, the equations for weapon penetration did not change form 3e to 4e, and where there are some real issues with scaling weapons, the derivation of penetration is the same, and (more…
The latest issue of Pyramid, #3/52: Low-Tech II, is out. I’ve got an article in it! Called Delayed Gratification, it’s an option for a different way of handling the Feint maneuver in GURPS, treating it as a variant of an actual attack, rather than a Quick Contest of somewhat-nebulous intention. It’s not a long article,…
Over on the SJG Forums, I had a very productive interchange with Gef, a poster who wanted to know more about how grappling works using Technical Grappling, and asked for an introductory paragraph something like this: Grappling generally consists of an attack to establish a hold (which need not be an actual grasp), with a…
Moving on to the Monk, a character basically designed around Kwai Chang Caine. Monks are interesting to me because they seem to get something really cool every level. They have the power of ‘ki,’ expendable energy points that aren’t quite spell slots (or rather, they’re generic power points that might as well be slots). They…