Dungeon Grappling: Deal of the Day 9/24
Dungeon grappling is going to be 70% off tomorrow for the drive-thru RPG deal of the day. If you’ve been on the fence, tomorrow is going to be a great day to pick up the pdf version of that title.
OK, not as thorough on my review as for the pilot, but a second episode that was stronger than the first. Training with the DEO. Good. That was a nice scene, showing her using her powers. The Oil Tanker. Nice “getting used to the powers” thing, but unfair to Kara with the leak coming from…
There are five days remaining in the RPGBA Blog Carnival for March 2014! The topic is VTTs, Online Gaming, and (by extension), computer gaming aids. There’s lots to talk about here. My post from earlier this week, where I actually discuss my experiences with Fantasy Grounds, formed after interviewing +Doug Davison , was quite widely read. So:…
One of the oft-discussed and frequently derided rules of thumb is the GURPS rule for travel: Move x 10 miles per day.Now, that CAN be done, but it’s rather unlikely. But . . . if you take the slowest party Member’s Move, and roll (roughly) half-again that many dice, that accomplishes the same thing.So a…
This was a bit of off-the-cuff, but I wonder if there should be a few more uses for Tactics, or the re-rolls granted by virtue of a successful Tactics contest, in GURPS. Tactics seems like it should do more, to me, anyway. Things like: Make a Tactics roll to get the benefit of partial cover…
Thursday is GURPSDay, and after thinking about the concept of encouraging more Roll and Shout when doing Quick Contests last week, I ended on a cliffhanger saying that I thought there’d be a good way to adjudicate guns combat a bit faster. Not much about GURPS task resolution at its core is hard. Roll 3d6…