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Fantastic Dungeon Grappling: A self-review
I got a sometimes-rare opportunity last night – I got to use the rules I’ve written in the core of their design intent. In this case, it was the simplified and upgraded rules for grappling that appear in my recent Hall of Judgment book: Fantastic Dungeon Grappling. These took the method of GURPS Martial Arts: Technical Grappling, and seasoned…