It’s another GURPSDay, and here’s the last few weeks of posts! My 8th Kickstarter, Norðvorn Sagas, launched on September 10, and funded on the 17th! We are now at 125% funding with more than three weeks to go. Given the trajectory of Kickstarters, we’re estimated by BackerTracker to hit over $30,000, well past the highest stretch goal. With help, we may even do better. This was helped a whole lot by a surprise addition.

The Hand of Asgard presents additional options and guidelines presented for Clerics who choose to devote themselves to the worship of just one instead of the pantheon as a whole. Also included are more than twenty new Holy Might abilities available for Asgardian Clerics and Holy Warriors to bring the word . . . or the sword . . . to those that need it. The book is 16 pages long, in 8×10 format. It is available as an add-on to a pledge level, rather than as part of an existing pledge.

 

In any case, we’re here for GURPSDay, so scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • The proof of Dungeon Grappling to finally finish all the physical rewards for Citadel at Nordvorn came in brilliantly (if months late). I got 100 of them printed, and the’re on the way to me (PubGraphics expedited the printing). They should be in the mail Tuesday. Finally.
  • I ordered all physical goods for Four Perilous Journeys except for the international card decks and counter tiles. Still working on CE Mark issues; need to chat with folks. Might have found a better option for the cards, but not the cardboard chits.
  • All five files for Four Perilous Journeys were accepted and the books will be ready to ship by October 4! 100 of each book will go to the UK for international distribution, and the balance come to the USA.
  • I announced the approval of the Nordlond Enemies Book (tentatively titled Norðlondr Óvinabókin) as my next approved Dungeon Fantasy RPG project. I’ve actually got an idea for a companion book that should be a very tasty treat.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Aug 30 to Sept 19, 2019”

A friend of mine forwarded this to me, taken at Source Comics and Games in the Twin Cities.

A whole rack, all mine! Dragon Heresy prominently displayed, plus both of the new Dungeon Fantasy RPG products!

I think I need to go there and get a selfie of, as a Discordian put it, my “nice rack.”

As I continue to work towards the closure of various Kickstarters, I thought I’d take a moment to work down the list of what GB currently offers, and its status. I’ll do this in the order they were published for active products, and then talk about a few things I’m retiring or deprecating.

One quick note: unless I screw things up badly, and in business, that’s always possible, 2019 is going to be the best year to date for Gaming Ballistic. Not only is revenue up already by 2x over 2018 (and there’s still likely another KS in the near future this year), but GB is strongly trending to a profit as well. Even formal break-even would be amazing – covering 100% of all costs – but having something left over to fund future work or (gasp) reimburse my own inputs is a great thing, and very good for Year 3 of a business.

Anyway: to arms!

Active Products

The following products are currently on sale at Gaming Ballistic and/or other places, and likely to remain so.

Dungeon Grappling

Dungeon Grappling was my first product, and the one that set the tone for Gaming Ballistic and Kickstarters. It’s also sold well: Since creation, Dungeon Grappling has moved 654 PDF copies and an additional 358 print copies, for what was my first title with over 1,000 sales.

It is, even if I do say so myself, very good, and achieves its mission of unifying the grappling mechanics and feel in S&W and 5e; I think it falls short on Pathfinder a bit. Other folks think so too.

I recently found myself having to re-order 100 copies of my print version, having run out. I’d need to do a well-received crowdfunding campaign that scored at least 500 (and ideally 750) backers to reprint this in a way that could go do distribution, though. Unless that happened it’s going to have to stay POD.

Honestly? The demand should be there. It really adds to games. Perhaps if I continue to grow revenue and income I’ll invest and take the inventory risk. That can be a 2020 goal.

Dragon Heresy Introductory Set

The crown jewel, in a way, of my RPG line, this was the reason I got into RPG publishing in the first place. This is, bar none, the highest production value book I have made, and competes favorably with any other book on the market from that perspective.  Heavy weight cover (3mm board), 128gsm (85#) matte-coated paper with a sewn binding, done by offset printing. In the last 15 minutes of the Kickstarter, I got a $1,000 pledge that pushed me into “offset print run” territory, and I committed hard, ordering 1,500 books.

Well, I still have a lot of those left, but my recent experience at CONVergence gives me hope – it was my strongest seller in numbers and dollars, at a convention where basically no one shows up to buy RPGs (that’s not its purpose).

To date, Dragon Heresy has moved 414 PDF and 309 Print copies. There have been perhaps 30 distribution sales into retail, and 8 direct-to-retail sales. Folks that have played it – really played it – have commented favorably on the blend of tactics and options without being overwhelming. OSR players that have experimented with it talk of it as “the only version of 5e they’ll play.” At the convention, when asked, I not-entirely jokingly said “Well, this one time, GURPS and 5e got drunk at a convention, and disappeared to a room for a bit. A year (maybe two?) later, Dragon Heresy was born.”

There will be more Dragon Heresy support coming out in the future, and should things pick up more, I have levels 6-20 already written, with vastly more monsters, classes, races, and spells, all tuned to the game.

Lost Hall of Tyr (Second Edition)

An enhanced version of the original Lost Hall of Tyr based on the doubling of the page count that we did for Hall of Judgment.

It includes a lot more on the city of Isfjall, which is a great viking-flavored location for any D&D game (and is presented in mostly system-neutral terms anyway, which means it’s a great location for any game). It’s moved about 91 PDF and 118 Print copies, so not a strong seller yet. I’ve got an idea about that, but it’ll be late 2020 I think before I can pull it off.

Hall of Judgment (First and Second Edition)

My first license for the Dungeon Fantasy RPG, it was, at the time, almost my best Kickstarter to date (since eclipsed by both Nordvorn and Four Perilous Journeys). It was the expansion that added 64 pages to the convention-driven Lost Hall of Tyr (1st Edition) and added new maps.

The success of Nordvorn meant I could revisit it for distribution, and I did. Sewn binding, excellent paper, and upgrade maps, plus errata fixes. And a cost to produce that’s low enough to support sitting with pride next to Nordvorn and (hopefully . . . retailers get on it!) the Dungeon Fantasy RPG boxed set.

Folks that have played this with me at conventions have loved it. Play reports and reviews have been very positive. Inspired by Dungeon Fantasy: Caverntown, it delivers what GURPS fans have been asking for: a full-color, high production value treatment of their favorite game, and adventure support to boot. In print.

It also includes a preliminary version of “Fantastic Dungeon Grappling,” which was later expanded into its own stand-alone release. Taking the concepts from my SJG-published book GURPS Martial Arts: Technical Grappling, and refined in Dungeon Grappling, it distills the core down to about four pages.

It also includes over 30 monsters and 16 pre-generated DFRPG characters, which means it has more monsters in it than the excellent DFRPG Monsters 2 book.

To date, Hall of Judgment (both editions) has moved 717 PDF and 541 Print copies, for 1,258 total sales! Over 120 of those came from the Nordvorn Kickstarter as the second edition version . . . and THAT book just arrived at Studio 2 on August 6, which means it should start heading off to backers Real Soon Now.

Note that until I run out, Hall of Judgment 1st Edition is on sale at both my website and Warehouse 23 for 50% off. So if you want a print version of the book but don’t want to pay as much, you can nab it for about $12.50.

The Citadel at Norðvorn

While Dragon Heresy has – by virtue of being a hardcover – ostensibly higher production values, I am ridiculously proud of Norðvorn.

Front to back, it’s a gorgeous book. The art team over-delivered, and the setting screams to be used. As a mini-setting, it’s not an “adventure” so much as it is a playground. A great, glorious, full-color playground that lets you go romping around Nordlond dealing with men, faerie, and dragonkin in a strongly interlinked set of issues. It provides a relationship map that will allow GMs to improvise responses to their players’ actions, and I have used that map on more than one occasion to improvise four- and five-hour play sessions.

Nearly all the sales have come from the Kickstarter, and it’s not yet available for wide release. It arrived at Studio 2 in TN for distribution the week of Aug 6, and will hopefully be in all backers’ hands by the end of the month.

Thus far, even so, it’s sold 587 PDF and 432 Print copies, for 1,119 total.

Fantastic Dungeon Grappling

Yeah, I write a lot of grappling rules. But rarely have I had an opportunity to play, refine, rewrite, play some more, play with other people, and then finally commit to print such a concise, fun-filled short work.

I won’t lie, folks: this is the grappling product you want. It is better-written, fully tested, and simply an improved version of Technical Grappling, done in 8 pages rather than 50. Why? Because as it turns out, you don’t really need more. Now, I could certainly take TG and do each technique as a worked example using the concepts presented in Fantastic Dungeon Grappling. But for the DFRPG, well, those techniques don’t exist.

This is my most-played concept. I and my fellow GM friends have used these rules in actual play over multiple campaigns, and they add a lot of flavor and fun to the game with minimal overhead.

It moved 272 PDF copies and 171 Print copies through me during the kickstarter . . . and, well, at least 1,000 more because it was included in the DFRPG Boxed Set Reprint. That was something I never expected SJG to do, but they did, and it means in terms of number of copies floaing out there, this is my #1 product, ever.

Pending Products

The following products are currently in the final stages of development and production. They are all part of the “Four Perilous Journeys” crowdfunding campaign and were developed for The Fantasy Trip, with rules under license from Steve Jackson Games.

  • Ironskull Castle (16-page GM’d adventure by David Pulver)
  • Crown of Eternity (16-page GM’d adventure by Christopher Rice and J. Edward Tremlett)
  • Citadel of Ice (16-page GM’d adventure by David Pulver)
  • Curse of the Pirate King (16-page GM’d adventure by Christopher Rice and J. Edward Tremlett)
  • Vampire Hunter Belladonna (32-page solo adventure by David Pulver)

These products are being finalized and are due to go live, and be sent to the printer, before Aug 18. They will also have NPC/Monster cards available – but ONLY through the Kickstarter/Backerkit Pre-order – that are compatible with the Decks of Destiny. And full-color 1″ counters to go with each adventure. And more.

This was my most successful Kickstarter in backer count and funding level, with only a few dollars shy of $50,000 raised before fees and licensing and whatnot. These are going to be very, very pretty on the inside, and the color cover/greyscale interior aesthetic is being put to great use by the art team. These will also go into distribution!

The Kickstarter moved 608 PDF copies and 432 Print copies of each volume, making it an instant 1,000+ club member.

Viking Shields

These mostly move through my Kickstarters as super-high-end tier products, and (due to a house move that disassembled my workshop) I still have four in the queue to make. I’ve maybe sold 10 . . . but they get better and more historically accurate with each one, and they’re an awful lot of fun.

I’ve gotten better supply chains and so they’re more affordable, and the materials (hides, cheese glue or hide glue, milk-based paints, quarter- or rift-sawn poplar that I cut down and dried myself) are top notch.

Retiring/Idle Products

There are several products that are going to be de-emphasized or retired completely.

  • Lost Hall 1st Edition in all forms
  • Hall of Judgment 1st Edition PDF

For obvious reasons, these “first edition” products are being replaced by their improved versions. Accounts at Warehouse 23 and other places will be updated with the new versions where possible, but they’re new ISBNs for the new editions as well.

Parting Shot

Even if I do say so myself, the fact that all of my DFRPG products have moved 1,000 copies or more impresses me. In fact, the only books of mine that haven’t moved more than 1,000 copies (though that does add together print and PDF sales independently) are Dragon Heresy and Lost Hall of Tyr.

I have more stuff on the way, as well. I’m contracted with authors to provide the equivalent of six 16-page TFT books (which will likely be another 32-page solo and four GM’d adventures). I’m also looking for more authors, and I hope to find a way to release a lot more of these 16-page and 32-page books in the next few years.

The next project that launches will be a pair of Nordlond expansions, The Dragons of Rosgarth and Forest’s End, each of which will be 64-80 pages long and further flesh out the northern border of the Nordlond Setting. Look for that in late August or September.

So . . . that’s what’s going on with my books. Take a look. Maybe buy a few.

The first 3rd-party licensed product for the Dungeon Fantasy RPG is on sale until I run out (there are only 50 or so copies left) for the same price as the PDF: $12.50.

This doesn’t have some errata fixes, and the maps are the older style instead of the upgraded Glynn Seal maps.

Hall of Judgment (Softcover Print for the Dungeon Fantasy RPG)

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As a Strange Dr once said: “We’re in the Endgame now.”

Oh: that may have been a spoiler.

In any case, I got the advance copies of Citadel and HoJ (2nd Edition) yesterday.

These are freakin’ gorgeous books. I’m super-proud of Citadel, and I hope you guys enjoy the heck out of it.

Enough back-patting: here are a few pictures.

All three books, in advance-copy form
All three books, in advance-copy form
Fantastic Dungeon Grappling, Citadel at Nordvorn,  Hall of Judgment (1e), and Hall of Judgment (2nd Edition) spine view
Fantastic Dungeon Grappling, Citadel at Nordvorn, Hall of Judgment (1e), and Hall of Judgment (2nd Edition) spine view
Map and Artist's Take on Longbru; Sewn binding visible.
Map and Artist’s Take on Longbru; Sewn binding visible.
Interior shot of Hall of Judgment 2e
Interior shot of Hall of Judgment 2e
Lay-flat binding!
Lay-flat binding!
Close-up of stitching. Should be robust.
Close-up of stitching. Should be robust.

And lastly, a parting shot of the two 128-page Norðlond books.

They should arrive in the UK maybe by the end of the week. I expect few shennanigans with getting them into the UK from Latvia, since books are 0% VAT and Latvia and the UK are easy relatively speaking. I’ve shipped bookmarks to Kixto from the US – I could not guarantee that the printer I had in the UK would produce product that would work with a dry-erase marker – and they should arrive June 18.

Shipping to international customers will be done within a few days after that; 1-8 weeks for delivery depending on the fortunes of shipping and travel.

Then the remainder of the books will be transported to Studio 2 in TN for fulfillment. Two weeks or less from arrival to books-in-hand.

Endgame.

It’s well past time for a GURPSDay! The move was still disruptive, but we’re coming out the back end of it, I think. Now to sell the old house. That’ll be a load off.

But here you go. I went back three weeks this time, to catch up and get some repeat views and if you missed some.

In news for Gaming Ballistic, Citadel at Nordvorn, Hall of Judgment, and Fantastic Dungeon Grappling files were all sent to the printer. I just spent time reviewing and correcting one pesky error in Nordvorn’s image rendering (fixed), and I have a lingering doubt on image quality on Fantastic Dungeon Grappling that might be nothing, but I want to make sure.

My new venture, Four Perilous Journeys, for The Fantasy Trip is over 80% funded, but it’s in the doldrums so things are slow; plus Decks of Destiny is doing so well it’s got lots of spotlight, so there’s that.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is GURPSDay! Apr 26 to May 17, 2019”

PDF Distribution

Anyway . . . all PDFs that were part of this Kickstarter have been sent out. In four cases, these are the “final” files: Fantastic Dungeon Grappling, Dragon Heresy, Lost Hall of Tyr (2nd Edition), and Dungeon Grappling.

In two cases, Hall of Judgment and of course The Citadel at Nordvorn, I’m taking errata and comments until Apr 29 or so, when I send the final files in to the printer.

The Backerkit and pre-order phase of the project will be open until I send the order to the printer next week. After that, the PDF sales (and print-book pre-orders) will migrate to my website. Once both print and PDF products have been sent out, a quantity of all the books will be sent to Warehouse 23 and listed there, plus PDF sales. Of course it’s best for me if you buy them directly from my website . . . but as Guy Fleegman once said, “I’m just jazzed to be on the show, man!”

Say Things Please?

I’ve gotten a few nice comments as part of proofreading, for which feedback I thank you. That being said . . . if you have a review, initial impressions, or comments about the book, telling me is great. Telling Facebook, SJG Forums, RPG.net, Reddit, Twitter, theRPGPub, etc what you think is even better. If you feel strongly, you can always include a link to the hosted pre-order page:

https://the-citadel-at-norvorn.backerkit.com/hosted_preorders

The author saying “buy my stuff, it’s fun!” is all well and good. If I didn’t think it, I shouldn’t write it. But the backers saying “was worth it,” or even better “I’m going to run this/I ran this and it was fun!” is even better.

No Rest for the Weary

If you’ve seen the Gaming Ballistic publishing schedule for 2019, you’ll know I’ve got a lot going on:

The next on the docket is “TFT Group 1.” That will be four adventures for SJGames’ The Fantasy Trip.

I’m pleased to say that I took a break from Nordvorn to do a draft layout of one of the four adventures – I’ve got them all in hand already – and I’m pleased with how it breaks down. The complete adventure text, with reflow, comes in at about 11 pages or so, with some room for art. The remaining five pages are going to be tokens and maps, more art, and of course a title page and table of contents.

I like doing a bit of layout first. It’s somewhat silly, but it’s far easier for me to see things, edit things, and get a good drink of a draft if it’s on paper. Also: I need to do it eventually, and being able to directly import a file into something that looks good makes for a better Kickstarter presentation.

And while “April 19” has but a week left in it, the first two weeks in May is very possible for a crowdfunding launch. In fact, May 8 through June 2 looks like good dates for the campaign.

I’ve played a bit of The Fantasy Trip at FNORDCon and GameHole Con, and it’s a great little tactical combat game, and in the “old-school” fashion, is easily expanded into a “roll and shout” RPG with In the Labyrinth. 

The adventures being funded are not (yet) Nordlond adventures. I don’t have an issue with doing some! And I may well throw down a few Viking-esque adventures later (I’ve got an idea there, in fact, that would be a great short scenario).

Realistically, that puts crowdfunding completion and backerkit surveys finished in the first week in July, with The Dragons of Rosgarth launching in July, and Forest’s End in September/October. So there should be  three completely new books for the Dungeon Fantasy RPG, plus Fantastic Dungeon Grappling and Hall of Judgment (2nd Edition) in 2019 for the Powered by GURPS crowd.

We’ll finish up the year with yet another project for The Fantasy Trip, and the authors are hard at work there as well.

Final Touches

Even so . . . I’ve still got a week to go on Nordvorn, and I assure you I will not be idle. The proofing and commentary has already proven valuable and continues to be more so, and those edits will be reflected in the released draft. A reminder on what you can help me with:

  • Spelling, typos, and errors in layout/formatting. Y’all are rocking this already.
  • Mistakes in monster stats. Gotten a few of these, and they’re vital.
  • Glossary Entries. “How do you pronounce this?” and “Oh, more Nordlond phrases” are both good reasons to stick an entry in the glossary. I’ve gotten one or two of these, but suggestions are welcome.
  • Index and cross-reference suggestions. Some of these are obvious: “see [Section Topic here]” will always get a link. Some are NOT so obvious. With PDFs, you can always just do “Find X,” but you can’t do that in print, and that’s where a good index comes into play.

And that’s that!

As always, Thursday is GURPSDay! But I missed a day, so here you go. Today marks a slightly new phase in how GURPSDay is presented, to make sure every post gets caught. I’ll be going back THREE weeks each report, rather than one. So posts will get some repeat views and if you miss one script pull, you’ll get two more chances.

In big news for Gaming Ballistic, we’re entering the fulfillment phase of several projects. I can happily report that the international copies of Lost Hall of Tyr (2nd Edition) have finally arrived at the fulfillment center, after many trials and tribulations with the printer. Citadel at Nordvorn goes into PDF delivery mode over the next few days as well, with Fantastic Dungeon Grappling going out today, and Hall of Judgment (2nd Edition) following shortly thereafter. Pretty much all the “already done” PDFs should be headed out to backers by the end of the weekend . . . and I’m doing my level best to have a readable, as complete as possible PDF of Nordvorn Monday or Tuesday.

GURPSDay is starting its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.

If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “Thursday is GURPSDay! Mar 28 to Apr 19, 2019”

The process to finish up Citadel at Nordvorn enters the fulfillment phase today! While the main document isn’t yet ready, PDFs of Fantastic Dungeon Grappling and Hall of Judgment will be finalized, updated, and distributed in PDF form over the weekend. Read on for details!

And if you missed the campaign, it’s definitely not too late! Pre-orders are being taken on Backerkit right now, and will continue to be taken there until the print order is submitted the first week in May!

Check out the update history on Kickstarter, or see any other Nordvorn info here on Gaming Ballistic!

Locking Orders

So, today is the day! I have locked everyone’s responses who have actually responded. That leaves 29 surveys incomplete, and (most importantly) 11 people who have physical product but have not completed the survey, and updated an address.

I can’t send you your physical goods without a shipping address!

Charging Cards

Most – in fact, all but 10 – of the successfully-locked orders have also had your cards charged. That’s 566 people . . . woot! If you’re one of the 10, you’ll get an email from Backerkit to look into it.

First Distribution: Fantastic Dungeon Grappling!

I’m still working on Norðvorn . . . but anyone who ordered Fantastic Dungeon Grappling will be seeing a note from me later today with the PDF in their email box.

I will then try and quickly clean up Hall of Judgment, and get that ready to print. Again, that’ll be in the next day or two.

So that begins the fulfillment phase. When all the initial PDFs are out, I’ll take corrections and errata for a week or so, get the finalization, and then print! I’ll also be getting the bookmarks ready. Those are a separate print job, but not to worry.

The good news is I got my UK VAT number, which means I can now import and distribute things for International folks per my original plan. That was a wrinkle, but one that’s been smoothed. It impacted my prior Lost Hall of Tyr (2nd Edition) final phase more than y’all. But those books ship – after many trials and tribulations – this coming Tuesday!

I will be moving to finalize an order with my printer ASAP, and get things moving. It takes two weeks to order the paper . . . and I’m using the same paper throughout. That means the paper should be in hand May 6, so if I can get final files to them May 3, that satisfies the “no hiccups, no delays” staging. I will be attempting to get finals to them a few days earlier, but that’s where we stand.

I’m headed out to FNORDCon today, back Sunday night. So I’ll be a bit thin on the ground here . . . but if you’re there, well, if there’s Dungeon Fantasy to be played, you’ll be playing it with either me or Kyle Norton. And two of those games are playtest sessions for the Dragons of Rosgarth . . . the next Norðlond adventure!

We hope to see you there!

DUNGEON FANTASY

We’re excited to have Douglas Cole and Kyle Norton from Gaming Ballistic to run Dungeon Fantasy scenarios all weekend! Here’s a short description of the scenarios being run:

Hall of Judgment: Journey from the Norðlond town of Isfjall to the ruins of Logiheimli, seeking the location of the lost Hall of Judgment. Battle undead, speak with lost heroes, and if you’re lucky, find the Hall itself. Available in limited quantities at the show! (Douglas, 10 a.m. Sat.)

Citadel at Nordvorn: The dwarf-wrought Citadel at Nordvorn anchors Audreyn’s Wall against threats from the faerie-plagued Hunted Lands, as well as the Dragon grounds. For centuries it has stood firm against external threats . . . but it currently faces disaster from within. Can the PCs unravel the mysteries brewing at Nordvorn? (Douglas, 10 a.m. Sun.)

The Dragons of Rosgarth: A new dragon has taken up residence in the Ruins of Rosgarth and gathered an army around him.  The army must be dispersed before they attack Nordlond! The game begins following a stealthy journey to within sight of the dragon’s fortress at the Ruins. What happens after that is up to you. Seize the opportunity to play The Dragons of Rosgarth *before* it’s even released! (Kyle, 3 p.m. Sat. and 2 p.m. Sun.)