Dragon Heresy Arcane Tradition: School of Essence
| | |

Dragon Heresy Arcane Tradition: School of Essence

A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…

Dragon Heresy Arcane Tradition: School of Doors
| | |

Dragon Heresy Arcane Tradition: School of Doors

A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…

| | | |

Fireball: The iconic fantasy spell in Dragon Heresy

This is a draft, not a final version, but here’s how the iconic Fireball spell from the SRD5.1 shakes out in Dragon Heresy: Fireball* 3rd-level thurisaz rune Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous A bright streak flashes from your pointing…