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GB Firing Squad: Christopher Rice’s Pyramid Mentoring Group

+Christopher R. Rice and I sat down briefly to discuss a mutual project of ours, that he nonetheless originated, championed, and for lack of a better word, chairs. Pyramid Magazine can a tough magazine for which to write. GURPS formats are intensely technical, and the Steve Jackson Games style guide somewhat opaque. Tack onto that…

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GURPS 101: DX, Speed, and Move

Continuing the GURPS 101 series on the fundamental stats (ST, DX, IQ, HT) and the derived statistics, we turn our sights on Dexterity, as well as two of the things it influences: Basic Speed and Move. Look for +Peter V. Dell’Orto‘s contribution over at Dungeon Fantastic. +Jason Packer knocks it out of the park, listing nearly every…

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Pyramid #3/38: Seven Mythical Artifacts for Dungeon Fantasy

Talk about the titular polar opposite of the previous article, The Golden Geniza of Ezkali. Seven Mythical Artifacts for Dungeon Fantasy is precisely what it says on the tin. Seven items, taken from real-world myth and legend, with which to spice up your Dungeon Fantasy campaign. Each one gives a brief overview of the mythological origin…