I never regret talking to +Peter V. Dell’Orto. Today were were chatting over Skype, and in a few short moments, a few things he said triggered a flow of ideas that will result in me revamping a long-pending Pyramid article. The article covers three topics. Well, maybe four. Has to do with weapons, using them and misusing them.
I’ve got the core of an idea, but the implementation required too many “well, this is necessary complexity. Trust me!” moments. Peter’s been on me for this for a bit now, and while the rules as written do work, something’s always nagging me that they could work better.
Now, I think, borrowing from a few other concepts already in the article, they will.
I’d say you can’t put a value on that, but you can: about $250. Maybe less once I strip out all of the truly unnecessary stuff out of the article. But in the end, it will provide a level of simplicity relative to what’s there now that will make the article much, much more likely to be actually used in play.
The moral of the story here is simple: Find a constructive critic who will help you pare your work down to bare, pure elements. Find a principle or three, and stick to them.
Three that I’ve learned from Peter?
The third one might be suspended in certain circumstances, such as when you can write a MapTools macro to take a few easy inputs and resolve many rolls automatically. But even so, the dice are there to facilitate the story and to keep things uncertain and risky. Stock option theory tells you that the value of a choice which is absolutely certain is zero. Same thing with dramatic storytelling, and why when (say) +George R R Martin kills off main characters in Book 1, it makes you sit up and take notice. All of a sudden your choices are far more important.
Anyway, I got a page of short notes and a real sense of how the new section is going to turn out. If nothing else, I have to wonder if I need to excise that new bit, plus one more rule, and just send it in. The other bits can wait.