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Melee Academy – Team Tactics 101

Welcome to the third installment of Melee Academy! Today we’re going to deal with team tactics. While +Peter V. Dell’Orto is throwing down with a post on how to keep your berserker buddy alive to rage, maim, and kill with proper gusto, I thought I’d approach this from a back to basics type philosophy. That…

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The Last Gasp in Action

+Jon Couts messaged me the other day about a question regarding The Last Gasp. Turns out he’s running an arena combat with the rules, and he allowed me to link to it. Click the picture to go to the play-by-post arena combat! Thanks to Jon for giving the rules a try. I might suggest he try…

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Melee Academy: Combat Grappling and Wait

Welcome to the second installment of Melee Academy! Grappling seems pretty cool. The benefits for throwing someone to the ground are pretty impressive in GURPS. They have to spend a few turns getting up (unless then can Acrobatic Stand), while prone they’re at -4 on their hit rolls and -3 while defending. While kneeling, which…