Manor #8: Follow Me and Die likes grappling
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Manor #8: Follow Me and Die likes grappling

This review of Manor #8 by Follow Me and Die might be the nicest review I’ve ever received for something I’ve written. I think this system is what we have been needing for a simple mechanic for grappling, that makes grappling an option players would choose. Various options and outcomes that are realistic in grappling…

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Designer’s Notes – On Target (Pyr #3/77)

Am I bound and determined to revisit and rewrite every GURPS rule?  No. But in writing Technical Grappling, I became very taken with effect rolls, in the vein of hit points and control points. The general progression of a hit roll followed by an effect roll is familiar and favored by gamers. Personally, I like…

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On Target in Pyramid #3/77

Pyramid #3/77 – Combat is out, and I’m very excited. +Sean Punch has his typically enticing blub posted in the SJG Forums here. It has my alternate rules – playtested over the course of something like 6-12 months, for treating the Aim maneuver as a die roll. These rules work, in play, in a way that really…