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Designer’s Notes – On Target (Pyr #3/77)

Am I bound and determined to revisit and rewrite every GURPS rule?  No. But in writing Technical Grappling, I became very taken with effect rolls, in the vein of hit points and control points. The general progression of a hit roll followed by an effect roll is familiar and favored by gamers. Personally, I like…

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On Target in Pyramid #3/77

Pyramid #3/77 – Combat is out, and I’m very excited. +Sean Punch has his typically enticing blub posted in the SJG Forums here. It has my alternate rules – playtested over the course of something like 6-12 months, for treating the Aim maneuver as a die roll. These rules work, in play, in a way that really…

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Savage Worlds – Sell me on it?

I’m curious as to what people think of Savage Worlds. It’s one of the systems that seem to have been adopted somewhat broadly, and people say good things about it. I downloaded the 16-page Test Drive v6 and read through it. I definitely have opinions. But . . . I’ve never played, and you can’t…