Violent Resolution – Hit Him with my Mace
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Violent Resolution – Hit Him with my Mace

If one is to discuss combat in RPGs, one might as well start with the medieval fantasy genre that still dominates the industry. For many games, hand-to-hand (or hand-to-tentacle, hand-to-claw, hand-to-mouth . . . ) combat is a central point of the game, hearkening back to the origin of fantasy RPGs in wargaming. This Violent…

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Violent Resolution Commentary (David Pulver)

I got a nice response to Never Tell Me the Odds, Part 2 from +David Pulver and I thought it was worth responding in a fashion not buried in the comments! Davids words will be in magenta/Arial, my replies in regular text. Nice overview of the two game systems! Thanks. I’m trying to keep it factual and…

Violent Resolution – Mechanical Advantage
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Violent Resolution – Mechanical Advantage

In the previous segment, Never Tell Me the Odds 1 and Never Tell Me the Odds 2, the basic combat mechanics for five RPG systems were examined with the idea that if you don’t know the rough probabilities of doing what you want, you can’t really evaluate what you can do. Using the power of…