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Sticking it to ’em: Impaling Damage Type in GURPS

This is a bit of a design gripe, though I don’t know if any of my potential solution brainstorms are worth the hassle of doing anything about it. Still, we’re all entitled to a few disgruntled moments over not much, right? I’m not a big fan of the impaling damage type. There are two benefits to…

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Pathfinder read-through: Here we go/prelude

Over the next few days/weeks, I’ll be reading through the Pathfinder rules cover-to-cover and making comments. This serves two purposes – a very long series of blog entries, which since I like to post something fresh every day or so, is nice to have a go-to source for something to write. Also, I’ll be comparing…

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Realistic, Cinematic, Believable: Believabiity as Rule Zero (Part 1)

I was going to post this one today. But after 36 hours traveling and very little sleep, I realized that I had it wrong. At length. I’ll be revisiting this, most definitely. But I will say this: I was going to set up “believable” as an overall goal that people who clamor for “realism” actually…