I am not surprised by this, but the PubGraphics proof arrived today (a day before the DriveThru one) and they look great. I have to ask them if there’s any way I could order 125 of these things and get them by Dec 19, though – otherwise they’ll likely arrive after I’m away for a Christmas excursion.

Still: looking good. Some pictures below the break.

Continue reading “Lost Hall of Tyr: PubGraphics Proofs Look Great!”

James Introcaso asked a simple question.

What is the kindest thing a player can do for a GM? #DnD #RPG

The answers are well worth reading.

A few things spring to mind here, many of which are doubtless repeated in the thread.

Show up on time

If you’re not going to show or are going to be late, let folks know ahead of time. As far ahead of time as possible. A decent GM can plan for almost anything. “The Key Guy” didn’t show up? Not so much.

Play the game, not the rules

Metagame rules discussions are a hoot, and I enjoy talking game mechanics. Everyone that has ever heard me on a podcast or been part of a discussion with me on a forum like Tenkar’s Wedneday night Tavern Chats knows I loves me some game mechanics.

But the rules aren’t the game, any more than a skeleton is the person, or the riverbed the totality of the river. They support the game, give structure and guidance to it. Provide the framework in which amazing journeys can be taken. All that stuff. But the game’s the thing.

The rules set expectations and give the players and the GM guidance to what the result might be when “anything can be attempted.” Depending on genre, some things are sensible (“Wonder Woman lifts the tank over her head!”) where in other genres, that same thing is not just implausible, but stupid (“You give yourself a hernia trying to lift the tank over your head. Seriously, what are you thinking?”).

This can get dicey when you’re playing games with a strong tactical or wargamey feel, such as DnD, GURPS, and many others. Still, by and large, save or table detailed discussion for after the moment. Continue reading “Nice things to do for your TTRPG Group”

If you’ve followed these pages, you’ve seen me working up to this.

I’m now taking commissions for these shields. Eventually, I’ll have these available for orders on the web store. For now, contact me directly and we’ll work out specs and final pricing.

Each shield is hand crafted, and “historical-ish.” Each shield is based on information gained from some folks I know at Asfolk, Hurstwic, and Dimicator doing extensive research into the subject. Any errors in historicity are mine, of course!

Each shield will feature:

  • Aspen planks butted together with hide glue
  • Hand-carved oak handles
  • Rose-head iron and/or copper fixation for the handle; copper nails and rivets for the boss
  • Diameter to user’s specification (pricing range is “up to 24 inches,” “24-36 inches,” and “36-48 inches”)
  • Optional distal taper on the outer edge; historical shields could be as little as 2.5mm of wood on the edge; I tend to make them to 4-6.5mm depending)

Optional Features include

  • Stitching with 12/3 linen thread around the circumference of the shield
  • Rawhide edging
  • Very basic painting (I’m a craftsman, not an artist)
  • Boss upgrades

Each Shield is Custom-Made

These are basically bespoke items, each one made to order. The user will specify the diameter (half your height tends to work out well), and we’ll talk about the shield profile. I can easily support “root” thicknesses (the thickness at the boss) of up to 7/16″ or so (11mm) and have created shields down to about 1/4″ (6.3mm) at the root. Because each is hand-made, these thickness guidelines are exactly that – guidelines.

We’ll work out what you want, and then I’ll get busy on it.

Pricing

The basic pricing structure is as follows:

Shield Blank

  • Child’s Shield (up to 24″ diameter, 1/4″ thick): $100
  • Standard Shield (24-36″ diameter, 1/4-7/16″ thick): $250
  • Giant Shield (36-48″ diameter, 3/8″ to 7/16″ thick): $275

There are up-charges for stitching ($50), rawhide edging ($100), or different shield bosses. If you have an existing boss, I can probably work with it as well.

Shipping

There’s no way around it: this is a big product and it will cost a lot to ship. The 36x36x4″ mailer that will likely be the shipping container will likely cost $80-100 to ship. I’m working on this.

If you order a bunch of shields – 10 to 12 – the FedEx flat rate shipping container becomes a very good option, bringing shipping down to a net of about $10-20 per shield.

Sample Images

These represent some of my earlier efforts. The unpainted shields on the left are blanks with full taper, ready for the boss. The rawhide-edged one is tapered with hide and stitching, 34″ in diameter, with a 22-gauge boss. A shield like that would be $450.

 

As I was chatting with some very upset friends yesterday, I wondered what the Patreon fee schedule would look like if the cost to the Patron was the same.

This means that the listed pledge would be reduced. What “was” a $1 or $10 pledge, where all fees were taken from what the creator gets, would be listed as a $0.63 and $9.38 pledge, respectively. The fee structure, 2.9% + $0.35 per transaction, then increases those costs to $1 and $10, and 5% is taken from the “pledge” amount (rather than the cost to the Patron).

That paints a slightly different picture than my report yesterday. Note that the lowest “Pledge” is still $1, which costs the Patron $1.38, and I’ve adjusted the table accordingly.

New Fee Net to Creator
Cost to Patron “Pledge” Patron Fee Creator Fee Net to Creator
1.379  $       1.00  $          0.38  $            0.05  $                 0.95
5  $       4.52  $          0.48  $            0.23  $                 4.29
10  $       9.38  $          0.62  $            0.47  $                 8.91
25  $    23.96  $          1.04  $            1.20  $               22.76
50  $    48.25  $          1.75  $            2.41  $               45.84
100  $    96.84  $          3.16  $            4.84  $               92.00
Stripe Old Fee
% of Take
Cost to Patron “Pledge” Patron Fee Creator Fee Net to Creator Change with New Fees
1.379  $       1.38  $               –  $            0.40  $                 0.98  $                                    0.03 97%
5  $       5.00  $               –  $            0.65  $                 4.36  $                                    0.06 99%
10  $    10.00  $               –  $            0.99  $                 9.01  $                                    0.10 99%
25  $    25.00  $               –  $            2.03  $               22.98  $                                    0.22 99%
50  $    50.00  $               –  $            3.75  $               46.25  $                                    0.41 99%
100  $  100.00  $               –  $            7.20  $               92.80  $                                    0.80 99%
PayPal Old Fee
Cost to Patron “Pledge” Patron Fee Creator Fee Net to Creator Change with New Fees
1.379  $       1.38  $               –  $            0.19  $                 1.19  $                                    0.24 80%
5  $       5.00  $               –  $            0.55  $                 4.45  $                                    0.16 96%
10  $    10.00  $               –  $            1.05  $                 8.95  $                                    0.04 100%
25  $    25.00  $               –  $            2.55  $               22.45  $                                 (0.31) 101%
50  $    50.00  $               –  $            5.05  $               44.95  $                                 (0.89) 102%
100  $  100.00  $               –  $         10.05  $               89.95  $                                 (2.05) 102%

As you can see, when costs are normalized down to “what the the Patron pay before?” things don’t look quite so horrid. Not great, but not nearly as bad.

Take-Aways

The fees taken from low-dollar donations are still high . . . but they were high before, as well, at least for Stripe transactions. PayPal was the way to go for those, but now it’s reversed.

If you use Stripe for one-dollar donations, the net to the creator with the new Pledge schedule is within 5% of what it used to be. If you do this, use Stripe.

If you use Paypal, avoid $1 donations, but you’re within 5% of where you used to be if your “cost” for the pledge is about $5.

If you pledge somewhere north of $20-25, and use PayPal, the creator gets more of that cost than they used to – it’s actually a net win.

Creators: Lower your pledge amounts as New Pledge = (Old Pledge -0.35)/1.029

Creators: change your pledge totals to keep the cost to the customer the same and you will wind up with nearly the same take.

Creators: Request that your low-dollar donations use Stripe, not PayPal. Request donations from $20-25 and higher use PayPal.

If you can take these steps and adjust your fees, the change to the customer is minimal, and your take will be within a few percent of what it used to be.

This probably doesn’t help “pledge by post” at low dollar amounts as much . . . but it might mitigate it since the Patron’s costs are constant.

The lower bound on pledge amounts is still $1, however. That’s the real rub. The cost to Patrons will go up to $1.38, a 40% increase. But the “take” issue to the creators is not bad once you shift low-dollar donations to Stripe from PayPal, if you can.

Conversation with friends yesterday left me speculating as to what motivated this. Spreading out transactions from when the initial creator pledge was made has to be about load-leveling. And the shift away from low-dollar pledges might be seen as a good thing from an administrative overhead perspective. Low-dollar pledges are almost certainly the same cost to process as high-dollar ones, and bring in basically nothing under the old fee schedule. While horrid for the Creators, I can see a sigh of relief in shedding an unprofitable pledge level, and I bet the new fee structure is closer to covering the cost to process the $1 transaction than it was.

Not sure if it changes my thoughts much from yesterday in that it’s still the low-dollar donations that get impacted the most . . . but for the Patron, not the Creator.

Final word: I’m not defending or attacking Patreon here. I have only a couple pledges and they’re more than a buck, so the impact to me is minimal. I can say that the ham-handed way this was rolled out is doing Patreon no good, and almost certainly is motivating Dr.IP and other competitors to do handsprings of glee, and also motivating code-minded folks with an entrepreneurial spirit to say “I can do better than this.”

So I expect this will cloud the landscape a bit in a year or so, until someone really figures out how to make the $1 donations profitable. If you can do that, you can make the BIG donations very profitable.

So, Patreon changed their fee schedule. Lots of folks seem irked about it, and likely with good reason.

The way it’s now structured, if I understand it correctly, as a patron, you make a pledge. That pledge gets fees added on to it for the Patron, in the amount of 2.9% plus a flat fee of $0.35. Then they also take from the Creator a chunk of the money equal to 5%.

If the fees used to be 5% + 0.05 as a flat charge no matter the donation from PayPal and 1.9% + 0.30 from Stripe, then here are some figures depending on how your patrons used to pay.

Pledge Cost Pledge Fees from Patron Fees from Creator Creator Receives Receipt/Total % Pledge as Fee
 $         1.38  $     1.00  $                    0.38  $                      0.05  $                   0.95 68.8% 31.2%
 $         5.50  $     5.00  $                    0.50  $                      0.25  $                   4.75 86.4% 13.6%
 $       10.64  $   10.00  $                    0.64  $                      0.50  $                   9.50 89.3% 10.7%
 $       26.08  $   25.00  $                    1.08  $                      1.25  $                 23.75 91.1% 8.9%
 $       51.80  $   50.00  $                    1.80  $                      2.50  $                 47.50 91.7% 8.3%
 $     103.25  $ 100.00  $                    3.25  $                      5.00  $                 95.00 92.0% 8.0%
Old Stripe Fee Schedule
Pledge Cost Pledge Fees from Patron Fees from Creator Creator Receives Receipt/Total % Pledge as Fee
 $         1.00  $     1.00  $                        –  $                      0.37  $                   0.63 63.1% 36.9%
 $         5.00  $     5.00  $                        –  $                      0.65  $                   4.36 87.1% 12.9%
 $       10.00  $   10.00  $                        –  $                      0.99  $                   9.01 90.1% 9.9%
 $       25.00  $   25.00  $                        –  $                      2.03  $                 22.98 91.9% 8.1%
 $       50.00  $   50.00  $                        –  $                      3.75  $                 46.25 92.5% 7.5%
 $     100.00  $ 100.00  $                        –  $                      7.20  $                 92.80 92.8% 7.2%
Old Paypal Fee Schedule
 $         1.00  $     1.00  $                        –  $                      0.15  $                   0.85 85.0% 15.0%
 $         5.00  $     5.00  $                        –  $                      0.55  $                   4.45 89.0% 11.0%
 $       10.00  $   10.00  $                        –  $                      1.05  $                   8.95 89.5% 10.5%
 $       25.00  $   25.00  $                        –  $                      2.55  $                 22.45 89.8% 10.2%
 $       50.00  $   50.00  $                        –  $                      5.05  $                 44.95 89.9% 10.1%
 $     100.00  $ 100.00  $                        –  $                   10.05  $                 89.95 90.0% 10.1%

My take-aways:

If you’re a creator, under all circumstances, you receive more of the “advertised” pledge amount regardless of the pledge level. That’s just the plain effect of passing the fee for the transaction to the Patron.

If you’re a Patron, every single pledge level now costs you more, by anywhere from +38% for $1 pledges down to as little as 3.25% for $100 pledges.

As a percentage of the total money involved in the transaction, if you were, as a Patron, paying with Stripe then if you’re pledging small amounts, the Creator gets more of your now-higher money to spend than they used to, but that rapidly shifts to the Creator getting less of a cut than the total amount spent.

If you were on PayPal, it’s the large donations that benefit, as north of about $10 the impact of the $0.30 vs $0.05 flat fee goes away. If your pledge is more than bout $10, the creator gets a higher cut of your now-higher fee.

PayPal’s overall fee structure in combination with Patreon’s 5% produced a more flat structure overall, with basically 10-15% total fees, compared to a much more variable 7-37% fee for Stripe.

It used to be small donations should use paypal, larger ones Stripe, with the breakpoint being about $10. Now it doesn’t matter regardless of how you pay.

As a Patron, there’s no way around it: your costs just went up 3-38%. As a creator, you’ll take home more of the “sticker price,” but that only helps if that offsets the folks that drop because their own costs went up.

So: GURPSDay!

Without further ado, here’s the pull for this week.

We’re currently drawing content from 95 blogs. We added two to the rolls: n-Body Politics by kreios, and Daydreams of a Dragon, by Dragondog. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Dec 1 – Dec 7, 2017”

Dramatis Personae

Kamali Blackshear (18): Kamali is a young man in his late teens. He is healthy and is of mixed ethnicity of Caucasian South African and native South African. He is a determined youth who believes in a justice of his own, likening himself to the knight of the round table whom he has read deeply into. Just as they stood against the darkness of their age so too does Kamali seek to do the same. For his sister, for his friends, and for the world.

Tag: “A knight without a sword wielding freaking Excalibur carrying a faith nobody believes.”

Lorenzo DeModouco (18): A man with movie star looks and a voice that belongs on the radio. Slowly coming to grips with the fact that he isn’t exactly human, but a “Lupus Dei” – “Wolf of God” – otherwise known as a Benandanti. He’s still cheery and always trying to make others happy, but has become a shrewd student of human behavior, which he uses for the benefit of the rest of his team. Lorenzo’s recently joined the Boston Fire Department as a volunteer as a means to get access to places he normally shouldn’t be able to go as well as medical gear and information that might not be available to the public. He’s become a master of spear fighting and like the rest of his brothers is a highly capable combatant.

Tagline: “You can take me to the gates of Hell, but I won’t back down and I won’t be turned around.”

Amos M. Humiston (20): The Linguist and Librarian. He is the brains to the rest of the group’s brawn; but by the same token, he’s slow and cautious compared to the other Orphans, preferring not to charge forwards until he has the answers that he’s looking for. Those same answers that he more than happily provides the rest of the group when they turns to him about the more esoteric aspects that they’re working with and against. Recently Amos has nearly completed his double Masters in Library & Information Science Archives and History and has also managed to get a rather special job lined up. He has also learned from others that he hold the potential to be a Sorceror which if unlocked would be able to enhance his already considerable talent with ritualistic magic.

Tag: “True alchemists do not change lead into gold; they change the world into words.”

Gabriel MacAlister (18) – Built like the natural athlete he is, he is tall, strong, and solidly good-looking, but deeply scarred from much combat. He’s missing his lower leg, which he lost fighting zombies. It is capped by a carbon fiber prosthetic that doesn’t seem to interfere much with his activities. A quiet and hard-working man, always ready to lend a hand with any work, which he will do without complaint or obligating the other person to respond. He is an expert martial arts teacher, and has been following in the footsteps of a carpenter for some time now. Emphatically not a pushover or weak personality, but also not one to purposefully show off. Has been in many horrible places and seen many horrible things; he’s a bit of a compulsive planner as a result, as well as always feeling that most folks don’t really know how lucky they are. He was cursed to carry a magical sword for a while, and gave into its Wrath before it was parted from him magically. He’s since given it up, in exchange for unknown burdens.

Tag: “To serve others is the highest calling; to protect the meek the noblest endeavor, and our works are judged by the effort that went into them”

Rob Broadhurst (18) – There was a blurb here the entire time. But it disappears every time you look away from the screen.

There’s a Snake in my Boot

We return to the action with Lorenzo still down 23 HP, and this is not Monster Squad, and the werewolf (that’d be Lorenzo) will not magically pull himself together. Kamali and Myriam were beating the bushes trying to rally other hunters, who have been oddly absent. Last session, Amos and/or Yanay did spell stuff to tap a Ley Line in order to get inside the force shield and muck up the bad guys’ stuff. Amos merged with the Ley Line; kept the stone pile intact, but as soon as he wants to he can do things.

We return to the firehouse to recover. Gabe sets to try and pray over Lorenzo.

We’re pretty messed up, but Lorenzo and Amos and Devin set into the task of checking out the stats on how many vamps are being killed by Kamali’s help – and determine that someone has been unstaking vampire bricks to replenish the supply. Well, crap. Got our work cut out for us.

We know that the final confrontation is going to be in Dogtown – that’s where we’re going to trigger the babel tower. We also know we’ll probably be ambushed there. Now we just need to know what we’ll do about it.

Mike and Yannay drop by; Amos had contacted us. They arrive at about 10pm, to the scent of delicious breakfast foods. And wet manticore hair. The ghost dog takes a liking to Mike, who finds himself covered in Ectoplasm. As Gabe and Mike look at each other they can sense they’re both paragons of a virtue. We give each other a Holy Fist Bump.

We note that the best way in is a particular highway in. We think about how to channel them.

Yannay reports that the Conclave is going to come back when the alignment stops.

Amos, not the most stable these days, silently starts collecting ectoplasm off of Mike’s pants.

Mike Bastian asks “is that necessary”

Amos Humiston responds, “. . . no?”

Mike Bastian “ok, be my guest anyway”

Amos Humiston continues to scrape Mike’s pants

Amos Humiston calls over to Devin, “Yo, you want in on this?”

Devin Broadhurst says, “Yeah, I can take this back to my workshop, see if I can figure any of it out. Or… did you mean the pants?”

Mike Bastian laughs, “sorry, it tickles a little.”

Amos Humiston “Sorry. I’d suggest taking them off but there’s women here.” Gestures at Imogen.

Mike Bastian asks “Hey, Yanay, do you mind turning around?”

Yanay Servantes “I don’t mind, no. If I want to? Hm.”

Mike Bastian replies “That would make this faster, thanks”

Amos Humiston “Nope! I’m done. Got enough vials.” backs away rapidly.

Our group has a case of the odds tonight. Big time.

We also get a package from a magical house: 10 vials of Silver Shield, which imparts magical resistance to many types of magical transformations.

Library Run

We divide up into two vehicles, and spend a lot of time deciding on which person goes into which car. We head over to the shop, and Amos finds a grimoire of the Krazy Lord Elmer. He finds what he needs – something that will bind together that which was torn asunder. Also works on divorcees.

We search the store, and find a secret stash with a ridiculous store of firearms in it. Hunters need guns too, apparently. Kamali’s looking for magically enhanced weapons – silver ammo (makes guns work), a M249 SAW, and about 100 lbs (14 200-round boxes) of ammo.

As we pull away from the store, we see folks on motorcycles coming close to us. They open fire and shoot out the passenger side tires on Lorenzo’s car. Also, a giant pit opens up in the ground, and a definitely-demonic hand belonging to about a 12-foot-tall creature comes out of the pit. We screech to a halt, and the demon is emerging from a pit of fire. The motorcycle guys are driving with one hand on their bikes, the other hand on their MP5Ks.

Gabe takes a Ready to open the car door and come out. The demon comes forward and smashes into the SUV, hitting the engine. We decide that since insurance doesn’t cover force majeure, and there’s little that’s more majeure than a demon. It does 27 points of damage and stops the car.

Kamali braces his M16 on the car door, and unloads a full magazine at three bikers. One gets tagged three times, the other two dive for cover a bit panicked. Mike, another holy warrior, invokes Righteous Fury (4 to HT and DX; 2 to ST). Lorenzo slams forward with the car to give Gabe some more cover. Devin powers up his force shield.

One biker empties more bullets at the cars, but if they hit anything important, no one notices.

Yannay tries a stun spell, and crit fails. We mostly all fail our HT/Will rolls, as we’re rolling at -4. All of us are stunned, and can roll each round to snap out of it. It’s roll vs mental or physical, whichever is worse.

To the day she dies, she will claim the demon reflected the magic back at us. She was stunned too, totally surprised; that’s her story and she’s stickin’ to it. The abbatoir demon will attack the car – nope, mike runs up first. Swings at the creature, who dodges. Demon attacks him, and misses. Kamali wakes up, but that’s his whole turn. Same with Gabe. Lorenzo crits, so he gets to act. Another demon appears to our south. Amos readies the Sling of David.

Mike unloads with four attacks – three rapid strikes – against the demon. He hits twice after the dodging and parrying. Gabe invokes Righteous Fury (+4 ST; +5 DX; +2 HT). Kamali misses an aim roll. Demon flips the SUV on its side. Lorenzo detects that four more vehicles are inbound from “map North”, lets us know, and aims a spear to cast.

Devin whips together a gizmo (in one second) in order to make an EMP grenade of some sort to toss at the incoming SUVs. Amos whips two sling bullets into the demon’s head. One hits the eye (no brain, though, alas), the other . . . hits the other eye (crit success on one, crit fail on defense on the other). Demon’s not dead, but can’t be doing well.

Yannay makes her DX roll to stand up after the car was flipped. Mike goes full cuisinart again. He attacks five times, but crit fails on the second one.

“Just hope you dont’ throw your sword into hell,” says a player. He does.

Gabe attacks three times, one critical success. Two hits, good damage, but the thing is still up.

The thing blows a fart at us. Everyone is mildly impacted, but Lorenzo is nauseated for a full minute; -5 to basically everything and he can’t concentrate anymore. We just got stanked.

Kamali gets aim due to Gunslinger, and mows down another biker. Lorenzo chucks his spear at the demon. The spear sticks into it, and the fires of hell start licking across the head and shaft.

That didn’t come out as poetical as I meant.

Devin moves up searching for incoming SUVs . . . finds them. Chucks the grenade at the truck. The truck suddenly loses power and control, and swerves to the pit of hell. Bad day.

Yannay goes to town with a moonbeam, crits at least one, maybe twice, and obliterates the demon.

She danced with the Devil by the pale moon light. Jack Nicholson would be proud.

Mike is allowed to Fast-Draw (Spear from demon), and then immediately attacks five times against Skill-13. “Make it sew,” we decide. He’s a Singer. The demon gets hit four timed (due to blindness). He kills it. Now we only have to deal with the SUV. We see a flash of magic as the spear absorbs some of the hellfire.

Gabe walks up to the SUV, seeking to make them yield, when he realizes that the critters in the van are vampires. Well, then. SMITE. Three vampires burst into flame, two humans catch fire, and so does the car.

That’s a cleansing fire!

Amos flings a pepperball slingshot at the guy barfing into his helmet. He nails it in the visor, and so now he’s unconscious, incapcitated, and very messy.

Fight’s over. We decide to push all the evidence into the still-open Pits of Hell. Then we pray to the Lord to close the pits; we succeed. We have moved the gear and whatnot into Lorenzo’s car, roll it back on its wheels, and move thing so as to simulate an accident. We pile back in Lorenzo’s SUV, we grab the MP5s (full-auto!), the unconscious guy and vomit dude are bound and piled in the back (we decide we pile into the car, hang out of the windows, shouting RedSox, Red Sox, this year it’s gonna happen!” as a ruse.)

We decide we’ll drop these guys at the firehouse, then beat feat to Dogtown.

Then we end.

*************

Commentary by Doug

We had a lot more players (which was fine) but a lot more cross-talk and tangency, which was not fine. It was hard to get words in edgewise, and it’s really important when in such a crowd that that not happen.

We also had a lot of stuff happen in one second that strained the bounds of time, but since everyone else does it, I need to do it too. Was kinda crazy, plus we had at least one API problem and my headset cut out in the middle of the game (was able to restore it, but grar!).

So this game we went back to the firehouse, healed up (good), went to the bookstore (necessary), and got jumped by two demons and some thugs. Gabe got in a few chops on the demons, where I thought that he’d actually have a lot of fun with Mike going mano-a-mano successfully. Instead, our magic user (Yannay) vaporized one, and I think most of the other were sling-balls to the face. Hard to say; the rest of us did get in some pokes and slashes. I did smite some vampires, which ended that part of the confrontation quickly. I guess I’m the mook-slayer. Well, it’s a job.

I think Gabe is going to have to start doing some crazy stuff to end the season, taking some big risks. See if I can impact the game more.

So . . . close

I’ve spent a good few days working on the proof copy as well as the digital files. I posted an errata list on my blog, and have managed to adjust all of those. I also went through and tweaked some things – such as ensuring spell names were in italics, re-inserting some em-dashes where space-endash-space was used, and unifying the look of hyperlinks with the print and PDF files. I’m happy with the print file at this point, and have re-uploaded it to DriveThruRPG. If that’s accepted (sometime next week) I will lock down the physical copy and get things moving for international deliveries.

For US-deliveries for print, the internal file is the same as DriveThruRPG, which is easy. The cover file is not, because the templates for the printers are different. I’ll finish that up tonight, and order a proof copy from PubGraphics. Because the files aren’t exactly the same, it’ll make me feel better to have a physical one before I mass-order.

Also this weekend, I’ll go through and add/validate bookmarks for the PDF.

Speaking of PDF, I want to draw attention to something wonderful Todd did at my request, but he pulled it off wonderfully.
Continue reading “Lost Hall of Tyr: Inching Towards Final Release”

Form Factor Poll Results

So, a project that’s been percolating for quite a while has roughly doubled in size. My original plan was to have it be on the order of a 176-page digest format book, because, hey, neat! Digest!

Well, my rationale was a bit more sophisticated than that, but not that much. But the project has grown in scope, and that might engender a re-think of layout and format. Anyway, long story less long, I took a poll. Perhaps I should not have been surprised by the results, but I was.

The poll drew a lot of interest, though of course it was self-selecting, as are all polls. But of those that answered – and a sample of nearly 150 isn’t bad – the biggest conclusion I could draw right off the bat was boy am I glad I have to rethink the layout.

Still, the basic conclusion for the specs I gave, which assumes a 100,000-word manuscript, is that for a book that size, folks like letter format (or possibly A4, but I suspect it’s really “letter”) or 6×9 . . . and the uncommon 8×10 beats out the Digest/A5 formats by quite a bit.

Huh, and huh again.

There were some comments that bear addressing, too. Again: self-selection applies. Continue reading “RPG Book Form Factor – Musings and a Poll”

So: GURPSDay! This week overlaps big news in GURPSdom, which is that SJG has decided to release GURPS PDFs by DriveThruRPG, which includes a ton of associated digital publishers. I’ve had customer numbers for my own Dungeon Grappling which indicate that there are over 1.4 million folks who have come through those doors; Robert Conley has done some digging and shown similar large (and growing) numbers. This is a good step for GURPS (and hopefully a good step for GURPS authors, as well, since those of us with multiple outlets for our works can see knock-on effects. Looking up Douglas H. Cole or Peter Dell’Orto now shows work for multiple systems, which is fantastic.

I wonder if they’ll offer up individual issues of Pyramid one day? In any case, big news, and good. Without further ado, here’s the pull for this week.

We’re currently drawing content from 95 blogs. We added two to the rolls: n-Body Politics by kreios, and Daydreams of a Dragon, by Dragondog. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to having 100 GURPS blogs.

We still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay Summary Nov 24 – Nov 30, 2017”