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  • From Pyramid to Mission X: How Conditional Injury Evolved in Real Play
    Game Development and Production | Gaming Ballistic LLC | GURPS | Mission X | Other People's Posts | Play Aids and Commentary | Work in Progress | Writing and Editing

    From Pyramid to Mission X: How Conditional Injury Evolved in Real Play

    Bygamingballistic May 19, 2026

    Conditional injury has evolved substantially since it originally appeared in Pyramid thanks to real-world stress testing.

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  • Who’s Mission X’s Target Audience? (You Are)
    Game Development and Production | GURPS | Mission X | RPG Systems | Work in Progress | Writing and Editing

    Who’s Mission X’s Target Audience? (You Are)

    Bygamingballistic May 17, 2026

    If you’ve played GURPS for years, you’ll recognize the bones instantly – but the muscles have been boosted for modern action the same way Dungeon Fantasy RPG enchanted them for fantasy. Skills are consolidated and broadened for speed and to avoid newb-traps. Traits have been reorganized and repriced. The entire damage and injury system has…

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  • Why Limits Make Games Better
    Game Development and Production | Gaming Ballistic LLC | Mission X | RPG Systems | Work in Progress | Writing and Editing

    Why Limits Make Games Better

    Bygamingballistic May 16, 2026

    Disadvantages are supposed to create interesting problems, not let you cheese the system to create combat monsters who somehow never suffer from their phobias, enemies, or codes of honor.

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