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Heretical DnD5 – 6th level playtesting

Got in another playtest on the Heretical DnD project. What did I learn? I need to look a little bit at the grappling rules. There’s a tweak to be made that’s tiny and sensible. It won’t change much, but it’s a good add. There’s a neat use for a reaction on the Protection fighting style…

GURPS Day Summary Mar 25 – Mar 31, 2016
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GURPS Day Summary Mar 25 – Mar 31, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been 45 GURPS-Related posts from our list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every…

Tactics: When in doubt, be Batman (Aeon/Supers)
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Tactics: When in doubt, be Batman (Aeon/Supers)

My GURPS Aeon Campaign character was in a bit of a fix. He wasn’t really shining in his designated role of, well, Commander. That was both his name, and his mission, and frankly, his skill set. He’s got an amazing number of points in Wildcard skills. Actually, that’s not exactly true. His breakdown for what…