GURPS Day Summary Mar 25 – Mar 31, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been 45 GURPS-Related posts from our list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Just Roll 3d6 (Colin)

  • Understanding Damage in GURPS Combat (3/29/16) – GURPS’ combat model is based on some specific assumptions. This post looks at those assumptions—as well as how to change those assumptions—in order to make combat work the way that fits your game.

Dark Paths and Wandered Roads (Jason Woollard)

Ravens N’ Pennies (Christopher R. Rice)

Orbital Vagaries (Christian Blouin)

Dungeon Fantastic (Peter Dell’Orto)

Mailanka’s Musings (Daniel Dover)

Game Geekery (“Warren “”Mook”” Wilson”)

  • GURPS Grenades – Big Bada Boom (3/30/16) – The next GURPS “fiddly bit” to look at are explosions, specifically grenades. Includes examples and a handy PDF table extrapolating both blast and fragmentation damage out to a range of 16 yards.

The Collaborative Gamer (Joseph Linden)

Further Up the Spire (Archon Shiva)

  • Ptolus Easter Egg Hunt (3/27/16) – A treasure hunt through players’ recollections, for free rerolls at the next session.

Game in the Brain (Justin Aquino)

Northport (Denis McCarthy)

One Yard Hex (Paul Stefko)

Southern Style GURPS (Chris Bower)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Mar 25 – Mar 31, 2016 (3/31/16)
  • Tactics: When in doubt, be Batman (Aeon/Supers) (3/31/16) – Powerful supers characters are great . . . but you have to play them right, and for The Commander in the Aeon campaign, I wasn’t. The key? Less Captain America, more Batman. Because as the phrase goes, be yourself, unless you can be Batman.
  • Aeon Campaign: S1E12 – Aftermath (3/29/16)
  • Reloading Press: .22LR (3/28/16) – This installment of the reloading press presents the classic beginner’s rimfire round, the .22 LR. Used in everything from target practice to assassination, it’s a surprisingly deadly projectile if you can make your shot placement count.
  • Sunday Review: GURPS Action 3 – Furious Fists (3/28/16) – This Sunday Review continues my examination of all four of the GURPS Action titles with Action 3: Furious Fists. This is a solid book that still might be too much detail for a roll and shout game. Nonetheless, if you really want to play the hand-to-hand type in a world of guns, this volume offers an excellent how-to.

The Red Mouser (Gotha)

Let’s GURPS (Pseudonym)

Cursed -75 Points (BowToChris)

Don’t Forget Your Boots (Mitch French)

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