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  • The rule of 14 for passive abilities
    GURPS | Uncategorized

    The rule of 14 for passive abilities

    Bygamingballistic April 7, 2016October 31, 2017

    How Observant This came up briefly as I was discussing the Observation skill for my superhero, The Commander. His Observation stacks up SEAL! and Ten-Hut!, and if he’s using a firearm or looking at combat details, Shooter! as well. Because his Perception is 18, this means his overall Observation skill is 29. Yow. A skill…

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  • Pondering the d4 BECMI Thief
    Fifth Edition | OSR | Uncategorized

    Pondering the d4 BECMI Thief

    Bygamingballistic April 6, 2016October 24, 2016

    +Jeffro Johnson loves him some d4 Thieves. He’s pretty emphatic about it, as is his right. In my Heretical DnD project, he recently quipped that when I asked a question about rolling a pile of d4s he thought, for a brief, glorious instant, that I was returning the Thief (now the, sigh, Rogue with a Thief…

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  • Aeon Campaign: S2E1 – Bomb Voyage
    Actual Play | Aeon Campaign | GURPS | Uncategorized

    Aeon Campaign: S2E1 – Bomb Voyage

    Bygamingballistic April 5, 2016October 24, 2016

    Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. Arc Light (Christian) – battlsuited gadgeteer with electrical powers The Rat Queen (Emily) – brick with super-perception; made of actual rats Eamon Finnegan (Kyle) – smooth…

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