Heretical DnD: More on armor and combat simulations
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Heretical DnD: More on armor and combat simulations

Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…

Reloading Press: JHP Bullets
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Reloading Press: JHP Bullets

The GURPS rules for hollow point or expanding bullets in GURPS are pretty simple: you pick up one level of increased wounding modifier in exchange for having an armor divisor of (0.5), meaning that your projectile is really quite poor at penetrating armor, but pretty good at injuring people. So 2d+1 (0.5) pi- would normally…

GURPS Day Summary Feb 5 – Feb 11, 2016
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GURPS Day Summary Feb 5 – Feb 11, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material. Some of the more recent entries are really good – stuff that…