GURPS Day Summary Jan 28, 2016 – Feb 4, 2016
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GURPS Day Summary Jan 28, 2016 – Feb 4, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Improvements since last time? MOAR PLAYERS! We’ve increased the number of blogs being polled by about 50% Only a week at a time – As was originally envisioned, GURPSDay will aggregate all the GURPS-tagged posts from the prior week….

Quick and Dirty Guns Combat
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Quick and Dirty Guns Combat

Thursday is GURPSDay, and after thinking about the concept of encouraging more Roll and Shout when doing Quick Contests last week, I ended on a cliffhanger saying that I thought there’d be a good way to adjudicate guns combat a bit faster. Not much about GURPS task resolution at its core is hard. Roll 3d6…

Heretical DnD: More thoughts on the Stress Threshold
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Heretical DnD: More thoughts on the Stress Threshold

When last we left our heroes, they (me) had first given some stream-of-consciousness thoughts on revamping what hits and misses mean, as well as differentiating between Stress and Wounds, and slapping on Damage Resistance or an Armor Value as the typical last-ditch defense when the wounding threshold is exceeded and a weapon actually hits the…