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  • Actual Play | Castle of Horrors | GURPS | Uncategorized

    Play Report – Castle of Horrors 1

    Bygamingballistic October 1, 2015October 24, 2016

    We got in our first game of Castle of Horrors, a GURPS mash-up with modern day characters that get transported to a Dungeon Fantasy world.  There are lots of house rules and altered point costs and stuff. I won’t go into that now – you can probably read all about them on +Mark Langsdorf‘s blog. The…

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  • Cubic ST for GURPS?
    GURPS | Uncategorized

    Cubic ST for GURPS?

    Bygamingballistic September 29, 2015October 24, 2016

    Over on the forums, Wavefunction threw down a concept: use the cube of ST for Basic Lift, and therefore power, instead of the square. I’m sure there are lots of biomechanical reasons for not doing this. But he noted a few advantages right off the bat, most notably that ST is equal to HP, and…

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  • Fifth Edition | GURPS | Uncategorized

    Invocation-based Disadvantages for GURPS

    Bygamingballistic September 28, 2015October 24, 2016

    One of the issues I’ve got with making characters in GURPS is the bonus points you get for Disads. Now, don’t get me wrong. For a point-based game, getting more points for being more limited than other characters is a fine design decision. In the point-based currency of character generation, you’re accepting more power when…

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