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Heretical Playtest 1 – First Contact
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Heretical Playtest 1 – First Contact

Had the first full-contact playtest of the Heretical D&D project. Had four playtesters in attendance, and a lot of good back and forth.  Let’s see what I can say without giving the game away. Notes and observations in play In no particular order, I found that there were some gaps in how I account for…

Sunday Review: GURPS Action 2: Exploits
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Sunday Review: GURPS Action 2: Exploits

This is a continuation of my comprehensive review of the Action series. The first volume, Action 1: Heroes, was 35 pages long, and revolved around creating characters, mostly via the vehicle of providing character templates and the means for fleshing them out. But it also fleshed out the concept of Wildcard skills, as well as…

Heretical DnD: More on armor and combat simulations
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Heretical DnD: More on armor and combat simulations

Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…